Vehicles crushing infantry: Skill or abuse?
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Posts: 1954
Posts: 833
But yes you should be able to run over prone infantry
Posts: 224
Vehicle crush is tricky though, and it's always been pretty contentious - I remember rejoicing at the new capture system in this game purely for the fact that a vehicle would no longer be able to push infantry out of a capture. The question is how infantry would react to a tank/vehicle if crush was absent. I find the ability for vehicles to completely disrupt infantry by charging them to be pretty cheesy, but I don't know what would ideally replace it.
Posts: 4183 | Subs: 4
I don't think reversing old Cromwell into blobs like an RC car back and forwards for more kills was historical
But yes you should be able to run over prone infantry
I didn't really express it very well in my OP and in the poll, but this is what I like. Being able to crush prone and pinned units but not just pushing from bags with kubels or crushing with M10s.
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It's not the same as some bug abuse that's still left in CoH1 for example, such as:
- Spamming unfinished ghost tank traps to disrupt vehicle pathing
- Refacing a Pak38 so it skips its reload time and shoots like 50% faster.
- Units that keep sprinting after having retreated to the British Captain.
- Making a sandbag after a capwalk so all the squad models teleport to the same location (capwalk itself is also questionable and got fixed in CoH2)
Posts: 3166 | Subs: 6
The only thing that I would change (if it was possible) would be to make tanks increasingly unresponsive/slower as the amount of manoeuvres stacks. So the more turning / reversing / moving forward the tank does the slower it gets. That way crushing would become a one time thing (based on momentum) rather than endlessly trying to go-kart around a squad trying to get some lucky crushes.
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Posts: 177
Avoiding unnecessary pushing by vehicles that don't actually crush (e.g. Kubel driving up to the wrong side of sandbags) could do with a fix, e.g. infantry only dodge if they are actually touched, but I guess that that would be difficult to implement.
Also, it would really be a stealth nerf to e.g. Kubel so a slight buffs there would have to be considered also.
Posts: 1954
I think crushing is OK. I really hate light vehicle pushing though - I find it super cheesy when you are in a good green cover position in the early game and the enemy just pushes you around with a Kubel/USF truck/scout car/UC, making your damage output 0 while another one of their squads shoots at you. Who needs flanking when you can just abuse the fact that the enemy doesn't have faust/AT nade yet.
Agreed, none of those vehicles should be able to push a unit out of cover. When units are out of cover, then I think it is okay, but don't know if anyone could code this into the game.
Posts: 3588 | Subs: 3
I really hate light vehicle pushing though
I dunno about you man, but if I'm in a war and a light tank tries to ram me over, I'm not gonna stand my ground.
Posts: 1954
I don't think reversing old Cromwell into blobs like an RC car back and forwards for more kills was historical
But yes you should be able to run over prone infantry
There are lots of tank battle documentaries on Netflix and Amazon prime. Several of the WWII have interviews with veterans who would disagree with you about tank crush being real. I happened to be watching this one (battle of El Alamein) yesterday before I saw this thread.
https://www.amazon.com/gp/video/detail/B07MG5T6R9/ref=atv_wl_hom_c_unkc_1_1
About 3/4 of the way through, you'll see a German describing the Brits crushing/decapitating/burying alive infantry. I've seen other ones where it was the other way around.
Posts: 3588 | Subs: 3
There are lots of tank battle documentaries on Netflix and Amazon prime. Several of the WWII have interviews with veterans who would disagree with you about tank crush being real. I happened to be watching this one (battle of El Alamein) yesterday before I saw this thread.
https://www.amazon.com/gp/video/detail/B07MG5T6R9/ref=atv_wl_hom_c_unkc_1_1
About 3/4 of the way through, you'll see a German describing the Brits crushing/decapitating/burying alive infantry. I've seen other ones where it was the other way around.
T34s ran over AT guns if they got close enough.
He was talking about light vehicles, not tanks. If you were in a war, you wouldn't have tried to run over anything with this:
You wanna stand your ground as this runs over you? Be my guest.
Posts: 3166 | Subs: 6
You wanna stand your ground as this runs over you? Be my guest.
He literally stated that with light vehicles in this context he meant the ultra lights
Kubel/USF truck/scout car/UC
Posts: 3588 | Subs: 3
He literally stated that with light vehicles in this context he meant the ultra lights
I missed that
Still, not gonna get run over by a car, I’m gonna do what inf do in the game and get off its path.
Posts: 2358
I think its ok to have some crush mechanic. I just really dont like the way it is implemented now.
Some tanks crush, somehow (magically) some others dont (Because balace OFC)
But then it is so skill dependent and its such a niche feature, that only very weird situation can make use of it. Also to have a squad in "freaked out" mode just to watch them be crushed by a tank going forwards and backwards like it was trying to park makes it very micro intensive just for a meme wipe.
I would like crushing be implemented to be logical
Posts: 8154 | Subs: 2
It makes vehicle gameplay more interesting to watch, requires skill to pull off and it's also a trade-off between doing manpower damage and exposing your vehicle.
It's not the same as some bug abuse that's still left in CoH1 for example, such as:
- Spamming unfinished ghost tank traps to disrupt vehicle pathing
- Refacing a Pak38 so it skips its reload time and shoots like 50% faster.
- Units that keep sprinting after having retreated to the British Captain.
- Making a sandbag after a capwalk so all the squad models teleport to the same location (capwalk itself is also questionable and got fixed in CoH2)
Basically this.
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