http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/faction-balance/3021-upcoming-balance-changes
Starting Resources:
Increased by 240 MP for both factions
With this change it would essentially open up more ambiguity in early games opens. Intern it would also make it easier for Soviet players to build their first or second building earlier. Another thing we expect to see is the training of more engineers/pioneers which opens up more possibilities with things like defensive structures and mines.
Special Rifle Command:
Build time from 160s to 80s
Support Weapon Kampaneye:
Build time from 200s to 100s
We currently felt that the current build time of these buildings were way too long and the overall feel was off with the build times of these. This overall help with creating more diversity in Soviet strategy
Upcoming Balance Changes
13 Nov 2013, 19:18 PM
#1
Posts: 2238 | Subs: 15
13 Nov 2013, 19:24 PM
#2
2
Posts: 2181
+1
14 Nov 2013, 00:21 AM
#3
Posts: 8154 | Subs: 2
Happy.
14 Nov 2013, 07:49 AM
#4
Posts: 531
thank god they finally included this.
its so frustrating to be only able to play this 240+mp start against AI and other beta players. it's really good guys.
its so frustrating to be only able to play this 240+mp start against AI and other beta players. it's really good guys.
14 Nov 2013, 08:50 AM
#5
Posts: 66
The +240 MP should be tested to see how it works, but I really like the cut in build time for Special Rifle Command and Support Weapon Kampaneye.
14 Nov 2013, 09:00 AM
#6
Posts: 2807 | Subs: 6
these things must be included in next patch. +1
All heil the mighty Relic!!
All heil the mighty Relic!!
14 Nov 2013, 09:13 AM
#7
Posts: 3293
I am this suprised that everyone responded positively to theses.
the 240 man power increase that is.
the 240 man power increase that is.
14 Nov 2013, 09:24 AM
#8
Posts: 217
Reduce the build time of t1 and t2 for sure, the +240 mp should be properly tested. Its quite a mp boost.
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