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Infantry vehicle snare comparison

19 Apr 2020, 07:20 AM
#1
avatar of Applejack

Posts: 359

Does anyone know vehicle snare percentages? The chance for a successful snare?

Panzerfaust seems more reliable than a anti-tank grenade from conscripts/engineers or rifle grenade from Riflesquad.

I hope percentages are the same since Axis factions have better armour which doesn't make sense to make them even stronger by providing Allied units with weaker snares. I see my anti-tank grenades fail to snare almost 50% of the time.
19 Apr 2020, 10:58 AM
#2
avatar of adamírcz

Posts: 956

If the health of a vehicle is either below, or will get knocked below a certain percentage by the snare, it gets snared. If not then not
20 Apr 2020, 15:56 PM
#3
avatar of Applejack

Posts: 359

If the health of a vehicle is either below, or will get knocked below a certain percentage by the snare, it gets snared. If not then not


So Allied tanks have less hp generally, they get snared more often? Because faust will do more damage? Seems kinda unbalanced there.
20 Apr 2020, 17:28 PM
#4
avatar of TomDRV

Posts: 112

It all works out once everything else comes into play :)
And the germans did have better AT weaponry.
Then again axis vehicles are more screwed when they do get snared because they're slower in the first place.
21 Apr 2020, 20:14 PM
#5
avatar of Descolata

Posts: 486

The threshold is 75%. All general infantry snares do 100 dmg, 80 on deflection. This means any tank with over 400 HP can eat 1 snare without engine break guaranteed. Stuarts and Luchs both have EXACTLY 400, so need a pen to engine break. Both don't have enough armor to resist pen, so will engine break (JUST BARELY, any %dmg reduction from auras etc will stop it).

Axis relies on preeeetty beefy tanks, but it takes more slapping to get to 75% on their common biggies.
22 Apr 2020, 05:09 AM
#6
avatar of borobadger

Posts: 184

Can snares deflect? I thought they have a crazy high pen value?
22 Apr 2020, 06:52 AM
#7
avatar of Descolata

Posts: 486

Nope, snares NORMALLY deflect. they have 100 pen, except for Pfaust, which has 120/130/140. (might be ten less...). Deflection damage for all snares is 80.
22 Apr 2020, 07:03 AM
#8
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Snare penetration is all over the place.

WM Faust: 160/150/140
OKW Faust: 150/140/130
Conscript RPG-40 AT Grenade Assault (ability available to Tank Hunter Conscripts): 150/150/150
Everything else (Riflemen, Panzerfusiliers, AT Tommies, Sappers, Conscripts): 100/100/100

27 Apr 2020, 19:05 PM
#9
avatar of Applejack

Posts: 359

Why do Axis have better snares when they also have the heavier tanks. Boggles my mind. Is it because USF have better infantry?
27 Apr 2020, 19:59 PM
#10
avatar of adamírcz

Posts: 956

Why do Axis have better snares when they also have the heavier tanks. Boggles my mind. Is it because USF have better infantry?


Pretty sure thats just oversight

BTW the snares bouncing defo doesnt seem like a good design...
28 Apr 2020, 14:47 PM
#11
avatar of Applejack

Posts: 359

At this point, I am scared that normalizing infantry snare penetration might upset the balance of the game.

I would like to see them normalized though. It makes no sense for Axis to have more reliable snares and thus use less munitions as a result of that. Maybe it would be okay when faust missed some shots but now its just as reliable to hit as any other snare.
28 Apr 2020, 14:59 PM
#12
avatar of SuperHansFan

Posts: 833

Why do Axis have better snares when they also have the heavier tanks. Boggles my mind. Is it because USF have better infantry?


It was even more of a mess before

Pfuss and AT tommies used to have extra AT grenade range compared to regular AT nade range. Also riflemen used to get extra AT grenade range through vet.

Right now gren faust is the best, and gets better once you equip extra range bullitin for maximum lols (you can basically counter wasp with just faust)
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