It is. But the fact that lategame it is better to quickly replace repair unit for 170mp than for 200mp or 300mp is also pretty basic.
You are aware that okw bases have repair pios, right?
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It is. But the fact that lategame it is better to quickly replace repair unit for 170mp than for 200mp or 300mp is also pretty basic.
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OKW has base repairs that is approximately cost equivalent even to CEs (15 fuel for 70 MP) and has a base repair of 9, compared to 11,x of the CEs if I recall correctly. This functionality is the second pio squad that OKW usually does not buy and frees the actual Sturmpioneers for front line duty. These repairs are static, but also do not bleed and they are easy to micro, especially in team games since they do not take up any coordination or micro with your partner.
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You are aware that okw bases have repair pios, right?
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Yes I am well aware. Just watch some replays from the tournament How some OKW players lost their damaged panthers of other vehicles to quickly repaired IS2s or other tanks.
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and there is the root of the problem. To you. To everyone else who is using in game and on paper applications pios are superior if ONLY because of their increased vision, but also the other things they can do. They are superior in a support role and if you can't find merit in that does not qualify as a balance issue. Seeing further than even armour can shoot is a boon. Slapping it on any team weapon you get the chance to is huge. Being able to see the enemy diving for the tank you are repairing and getting a few precious seconds to face your armour or get a shot off is a huge bonus that isn't even quantifiable outside in the moment. You are severely discounting the power of increased vision. Let alone being able pit hurt on in the early game when lines are full of holes.
To me, their battlefield/repair performance is absolutely similar and there shouldn't be 30mp discrepancy in the cost.
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what you preffer does not dictate balance. the numbers themselves do. pios do more. pios cost more.
tell me, objectivly, if combat engies had increased line of sight, would they be better, worse or the same as they are now (no other changes, just increased sight). if CE could build bunkers, would they be better or worse? like i said, no "well buit" just yes or no.
pios were given the ability to build sandbags years after not having them, for nothing (no accosiated nerf, just gifted the sandbags) thats not a nerf to the faction, thats a buff to teh faction. and regardless of how you think sandbags should be allocated, pios have them and it is part of their kit which is included in their cost.
except it is part of their kit and thus part of the discussion with them. its something they can do and CE cannot. cons being able to merge is a conscript discussion and a trait that gets brought up when discussing cons as bunkers are for the units that can build them. you cant just decide what is and isnt relevant, thats not how this works. (i assume you mean reinforce and not heal, because outside a few commanders soviet do need to retreat to base to heal)
and i like how you are trying to discount bunkers as a faction feature but arguing against soviet russia being able to field a squad slight cheaper than its superior counterpart...
they DO MORE so theY COST MORE. you pay more, you get more. i dont know how you are not understanding this.
im even more confused as to how soviet have always had cheaper cons but now its destabilizing the late game, 6 years in. 30mp does not go that far. its a con and a half.
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No need, I was at the last 1v1 tournament playing okw, so I got first hand experience.
CEs are fine at 170mp. Stop crying.
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Did you win more games as OKW or as Soviets? Did you even choose ostheer to play with and their super vision 200mp pios? 1 win with both, I don't play Ost until I get mobile defense back.
I'm not crying. I'm only drawing attention to real balance problems. I understand it may hurt when somebody suggests it is not the units' dps but a simple fact that one faction has the cheapest engineer squad. Just open your eyes a bit My eyes are open, they just don't see a good argument, just a dude in denial.
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My eyes are open, they just don't see a good argument, just a dude in denial.
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I don't play Ost until I get mobile defense back.
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Just remember that the post started with the idea that CEs are too weak and should be buffed!!!
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...and that's the definition of denial.
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and there is the root of the problem. To you.
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And you completely derailed it to the other side of the spectrum and just won't let go, despite LITERALLY EVERY SINGLE PERSON, including a very well known axis fanboi who spans dozens of posts in every thread that can nerf an allied unit have told BOTH of you that they are fine.
OP has already let it go, you should follow his example.
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Or maybe You should just accept different points of view? I don't feel like derailing it. More like putting some sense into it, and drawing attention to a simple fact that CEs are in a faction that is on top at the moment, and ideas such as let's buff Soviet engies are just sheer nonsense.
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I simply believe you're wrong, since your arguments are running in circle and you have not shown evidence of your, quite outrageous, claim.
You are a naked man on the streets, screaming the sky is falling and are greatly surprised why no one else agrees with you.
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Alright. I'll give this thread another chance for this evening to really produce something of value. Otherwise the discussion style has deteriorated enough to close it.
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If i were the original poster and a troll i would be delighted how a small post and a poll has completely triggered people into a 10 page thread.
Also 69 (noice) votes for a total of 82% of people against doing anything on them.
Posts: 17914 | Subs: 8
If i were the original poster and a troll i would be delighted how a small post and a poll has completely triggered people into a 10 page thread.
Also 69 (noice) votes for a total of 82% of people against doing anything on them.
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