In Beta the fraction was different than at release.
how exactly?
Posts: 2272 | Subs: 1
In Beta the fraction was different than at release.
Posts: 17914 | Subs: 8
how exactly?
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When brits came out, the forum people said they are "well designed". I can still look for the threads stating this
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nah OST and every other faction except UKF is good where it is. No need to change anything. Developers can't patch the games at the whims of fanboys crying for a faction. Some factions have strong mid games like US and sovs whereas axis have strong early start games. The late games are decided totally on unit management and skill levels.
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nah OST and every other faction except UKF is good where it is. No need to change anything. Developers can't patch the games at the whims of fanboys crying for a faction. Some factions have strong mid games like US and sovs whereas axis have strong early start games. The late games are decided totally on unit management and skill levels.
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Yep especially ost. They have all the tools through all phases to handle every possibilities.
Ukf need a pop decrease, need to reduce cp for Churchill heavies, need to return some resources with emplacement tear down, cromwell need to be cheaper
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In papers, OST seems to be good. Their units have good stats. But try to play with them and combine their units. They are just BAD, and easily overwhelmed by Sovs and USF. Just try to play OST and check.
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Posts: 1794
In papers, OST seems to be good. Their units have good stats. But try to play with them and combine their units. They are just BAD, and easily overwhelmed by Sovs and USF. Just try to play OST and check.
Posts: 1392
Giving a cheap, full damage, durable (can bounce shots from mediums well enough and gets skirts) unit the ability to outrange every enemy unit in the game less an isu is a fucking awful idea.... You want renewed stug spam? Because that's how you get renewed stug spam...
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I wonder what you are thinking here. Where it benefits? It will get same range as all tank-hunters while beeing immobile and having less pen. Simply the option to use it as kind of a PaK to be more immunte to arty.
Still needs 4 hits to be destroyed and will be easy to flank in mide. The only benefit: it will be more intelligent to
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It is cheap, has high rof, comes early for the vet.
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Its an argument, but not a good one. Because the mode wcomes with a larg nerf too.
Same would be for Wolverin, it has 60 range on the move. StuG G would be immobile while having worse pen.
.....
Simply give a long refresh rate to the ability, so you can't troll with it.
Posts: 1794
Posts: 5279
I wonder what you are thinking here. Where it benefits? It will get same range as all tank-hunters while beeing immobile and having less pen. Simply the option to use it as kind of a PaK to be more immunte to arty.
Still needs 4 hits to be destroyed and will be easy to flank in mode. Can only turn slow and out of mode gets back 50 range. The only benefit: it will be more intelligent not to rush into it.
The 62,5 range is normal for not getting trolled, so it can shoot back if get hit.
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UKF release was just current Ostheer, but weaker early game and with some OP cheese late game. So most players felt it was well designed.
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After reading the forums for a bit I think the best thing to do with Ost is to remove it from the game, that would cut back like 70% of balance threads and complaining.
Then we can get rid of USF for another 20%.
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