Relevance?
That OST is lucky to even have a T4 when their T3 is capable of handling the other factions all on it's own. Basically you're complaining about a luxury other factions don't even have.
Posts: 888
Relevance?
Posts: 1794
OST is the 2nd worst faction in tournament level 1v1, ahead of only UKF (partly because no one played them).
Posts: 960
I think stalling Tiger and under using t3 is their self made down fall
Faction is great, ost players just trying their luck. Top players do, noob players follow. Tiger stalling noobs vs noobs lead to op ost. While top players played well to counter.
Less t3 allows t70 to roam and you get whiney complaints about t70 when no one think so before tiger stalling
Ost players must be the most self entitled cry babies
Posts: 1794
Those are stats from the recent 2019 World Cup Series, which (in terms of unit stats) was played on the current patch of the game. The WCS had the top players in the world playing for the biggest prize pool in CoH-series history ($20,000 pool), and they achieved a 37% win rate, compared to other factions which won 49-59% of their games.
There is no way that "Ost is fine" at top-tier levels of play; they're getting stomped by USF and Sov by ~22%.
Posts: 682
I think stalling Tiger and under using t3 is their self made down fall
Faction is great, ost players just trying their luck. Top players do, noob players follow. Tiger stalling noobs vs noobs lead to op ost. While top players played well to counter.
Less t3 allows t70 to roam and you get whiney complaints about t70 when no one think so before tiger stalling
Ost players must be the most self entitled cry babies
Posts: 1794
Tigers were picked half of the time. Just over, 22 out of 43 games. In those 22 games, they won 11 times. In the other 21 games, without a tiger, they won 4.
Maybe they needed to t3 harder.
Posts: 682
Yep self entitled ost whiney:
During GCS2 the Panzer IV was the most commonly build OH vehicle. But this time around it was the 222. Tigers did appear more often, relatively speaking, as did StuG Gs (1:2 vs. 1:6 for GCS2). This is probably related to the players stalling for a Tiger more often than they did in GCS2, where Tiger doctrines were not commonly used. Similarily, only one Panther was build.
StuG-III Es where build in only one out of the eight Mechanized Assault games, so this unit is clearly not the selling point of the doctrine.
Posts: 1794
Hm. Not sure how I'm whining. Just pointing out a fact.
I personally always build a t3 unit.
Posts: 3423 | Subs: 1
That OST is lucky to even have a T4 when their T3 is capable of handling the other factions all on it's own. Basically you're complaining about a luxury other factions don't even have.
Posts: 960
That's what im saying. Top players took a chance to stall for Tigers, which causes a hole in ost mid game. Ost is the easiest progressive faction but also dependent on not leaving a hole. So that explains the wc19 result for them. If they had played the ost way, perhaps and very likely % will be close to allies
Of course noobs like me, follow with heavy stalling in our random games.
Tigers were picked half of the time. Just over, 22 out of 43 games. In those 22 games, they won 11 times. In the other 21 games, without a tiger, they won 4.
Maybe they needed to t3 harder.
Posts: 1794
Posts: 789
Posts: 960
From memory, a lot of p4 came after tigers, or had to go emergency p4 since stalling isnt working out well enough..
I believe p4 timings are much longer in wc19 than before, and that's the hole im seeing
Posts: 682
Posts: 1794
I'd need to see some stats to believe it.
As-is, Tigers were only built in 14 times in 12 games, leaving 13 games without Tigers, but with around two T3 tanks (P4/Stug) per game.
Posts: 3602 | Subs: 1
PD: T4 is no longer a bonus tier, the moment the Stug was tailored to be a medium tank killer and nerfed. The same way Su76 spam was nerfed when they put a munition cost to barrage and nerfed the penetration.
If you want for T4 to be an "optional" tier in a similar way as UKF, then redesign the Stug G to be equally to all other 60 range TDs (note: i don't want this).
Stug as a heavy counter, only works against Churchills.
Posts: 356
But Ostheer isn't facing any stock heavy in the game except for the churchill. Allied heavies are all doctrinal thus when you see them you built your T4 for Panther.
You want to improve Ostheer T4, I say its already fine as it is. It was a problem because too expensive so it has been made cheaper in exchange of seeing panther and brumbar less powerful. That's fine there is no need to give more advantage to it.
Even if the Tiger is nerfed alongside with all other heavies (Pershing included), that will be a major buff to them, allowing the player to field one or two extra unit with it.
Posts: 17914 | Subs: 8
OST t4 isn't better than t3. The units are more expensive than they are better. Two stugs will do better than a panther while costing about the same.
Posts: 960
14 times tiger stalling, if they had gone more conventional p4 build,that may have increase the win rates to gcs level or even 2v2 championship level.
Posts: 356
Against churchill, yes.
Against IS-2 or KV-1/2, no.
Same with brummbar vs ostwind vs single squads and blobs.
68 | |||||
43 | |||||
9 | |||||
3 | |||||
1 | |||||
173 | |||||
13 | |||||
5 | |||||
5 | |||||
4 |