Hello guys,
playing again since ages... Makes a lot of fun
Is there a current summary/Excel/comparisonabout all infantry units, who beats whom?
Thx in advance!
who beats whom (inf)?
21 Dec 2019, 11:46 AM
#1
7
Posts: 43
21 Dec 2019, 12:04 PM
#2
Posts: 3114 | Subs: 2
Hello Juwel,
as far as I know there is no up-to-date guide on that.
There is also no quick answer to what you asked for, as all engagements are range dependent. For example, SOV shock troops are probably the best CQC infantry in the game, but would lose to probably even Osttruppen at max range.
If you want general advice on how to use some units, I would suggest asking for these units here in the thread. There will be controversy, but most of the people here are happy to share their point of view.
Which units do you want to know about?
as far as I know there is no up-to-date guide on that.
There is also no quick answer to what you asked for, as all engagements are range dependent. For example, SOV shock troops are probably the best CQC infantry in the game, but would lose to probably even Osttruppen at max range.
If you want general advice on how to use some units, I would suggest asking for these units here in the thread. There will be controversy, but most of the people here are happy to share their point of view.
Which units do you want to know about?
21 Dec 2019, 12:59 PM
#3
Posts: 13496 | Subs: 1
Hello guys,
playing again since ages... Makes a lot of fun
Is there a current summary/Excel/comparisonabout all infantry units, who beats whom?
Thx in advance!
Some general rules but there exemptions
Infantry uses certain types of weapons that are generally better at certain ranges:
LMGs best max range negative DPS at close range
Bolton action rifles are best max range
Semi automatic rifles better at mid range and on the move
Assault rifles better mid to close
Smg better at close flat at minimum (usually 10-0)
Special
Flamer reduce range to 20 flat damage and extra damage to garrison and AOE
There is also the patch notes and design intent although a bit outdated:
Small Arms Weapon Profiles
Infantry Combat Tuning
21 Dec 2019, 14:11 PM
#4
Posts: 4474
want it simple ?
for base inf with no upgrade and only axis vs inf
cons beat volks and green at close range but lose at long, pgreens beat them at close range
rifle beats volks and green at close mid range and it's 50/50 at long, p green beat them at close
IS beat volks at long and mid and close (although u might lose sometime at close) when in cover and beats them at long without cover , pgreen beat them at close
upgrades changes things a bit
bar are an all ranges upgrades but not as much as other mid and long range
stg volks are a mid and close range upgrade
lmg 42/bren are stricly long range upgrade (one os chaper and a bit worse than the other)
for base inf with no upgrade and only axis vs inf
cons beat volks and green at close range but lose at long, pgreens beat them at close range
rifle beats volks and green at close mid range and it's 50/50 at long, p green beat them at close
IS beat volks at long and mid and close (although u might lose sometime at close) when in cover and beats them at long without cover , pgreen beat them at close
upgrades changes things a bit
bar are an all ranges upgrades but not as much as other mid and long range
stg volks are a mid and close range upgrade
lmg 42/bren are stricly long range upgrade (one os chaper and a bit worse than the other)
21 Dec 2019, 16:16 PM
#5
7
Posts: 43
Hello guys,
thanks for the awesome feedback. You guys are totally right: this is a complex topic and there is no almighty answer. I think beside of all valuable hints I can use the answer by Stug life for now.
My intention was about to get an overview what inf beat what inf in very early game in what range to avoid useless fights or fix postioning well.
Let me check some videos and read the forum. Than I'll be back with more particual questions.
Have nice Xmas days!
Alte Juwel
thanks for the awesome feedback. You guys are totally right: this is a complex topic and there is no almighty answer. I think beside of all valuable hints I can use the answer by Stug life for now.
My intention was about to get an overview what inf beat what inf in very early game in what range to avoid useless fights or fix postioning well.
Let me check some videos and read the forum. Than I'll be back with more particual questions.
Have nice Xmas days!
Alte Juwel
23 Dec 2019, 03:43 AM
#6
Posts: 789
Happy holidays & happy hunting Alte
23 Dec 2019, 18:46 PM
#7
Posts: 359
want it simple ?
for base inf with no upgrade and only axis vs inf
cons beat volks and green at close range but lose at long, pgreens beat them at close range
rifle beats volks and green at close mid range and it's 50/50 at long, p green beat them at close
IS beat volks at long and mid and close (although u might lose sometime at close) when in cover and beats them at long without cover , pgreen beat them at close
upgrades changes things a bit
bar are an all ranges upgrades but not as much as other mid and long range
stg volks are a mid and close range upgrade
lmg 42/bren are stricly long range upgrade (one os chaper and a bit worse than the other)
This is completely illegible.
24 Dec 2019, 01:39 AM
#8
Posts: 960
This is completely illegible.
What? It's pretty simply and cleanly laid out. Only thing its missing is Obers, but those are pretty much just "Grens+".
It doesn't take into account price/reinforce costs, though, which are pretty critical.
24 Dec 2019, 19:33 PM
#9
Posts: 4474
well he asked for what beat what not cost effectiveness
What? It's pretty simply and cleanly laid out. Only thing its missing is Obers, but those are pretty much just "Grens+".
It doesn't take into account price/reinforce costs, though, which are pretty critical.
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