2. Is it possible to change the AI's cheat vision as a win condition or does it need to be part of the mod itself?
3. This isn't really a question because I've found the answer without needing to ask! Essentially in my mod I have made consripts far more valuable than normal but I was wondering if I could explain that to the AI.
https://www.coh2.org/topic/82151/how-to-make-ai-use-weapon-racks
Per_Unit_Scale is how valuable a unit gets after each unit is produced. Its mainly to prevent spam. Example; A unit scale of 1 has no decrease in utility for every unit on the field, a scale of 0.5 means each consecutive unit is considered half as useful to have.
So using this entry I should be able to make the AI produce more conscripts.