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UKF absent from tourney play again

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2 Dec 2019, 14:41 PM
#146
avatar of blancat

Posts: 810

just roll back the tommy and buff the Tactics upgrade

but bolster upgrade should be move to Company command post
2 Dec 2019, 14:50 PM
#147
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

just roll back the tommy and buff the Tactics upgrade

but bolster upgrade should be move to Company command post


History has proven this cripples ukf against sniper play. Back in the UKF beta bolster DID come later, it was specifically brought forward because of the issues they had dealing with snipers: low model count, expensive individual troops, awful moving accuracy and no reliable counters.

Their own sniper now aiming faster than a vet 0 ost sniper recloaks helps a bit, but it has not addressed the underlying problems.
2 Dec 2019, 16:39 PM
#148
avatar of Grumpy

Posts: 1954

The only way that UKF is coming back to tourney play is if the balance team consults the top 20 players on what it would take to make UKF competitive. Even then, they would have to have mini-tournaments to test the changes. I'd be surprised if Relic and the balance team want to put in that much effort for one faction.

Listening to the mass of players here, most of whom have a visceral dislike of UKF, just leads to nerfs like in the last patch, where bad units like the bofors were nerfed further.
2 Dec 2019, 17:54 PM
#149
avatar of thedarkarmadillo

Posts: 5279



History has proven this cripples ukf against sniper play. Back in the UKF beta bolster DID come later, it was specifically brought forward because of the issues they had dealing with snipers: low model count, expensive individual troops, awful moving accuracy and no reliable counters.

Their own sniper now aiming faster than a vet 0 ost sniper recloaks helps a bit, but it has not addressed the underlying problems.

Iirc Tommies are actually cheaper a head than grens despite the higher squad cost
But currently the issu with delaying bolster is that Tommies are dog shit without it

Perhaps:
Tune the cover bonus so Tommies have the firepower of 5 man Tommies when in cover
Bolster removes the cover bonus
Output remains the same but durability increases as does mobility (not anchored to cover anymore) then bolster becomes more of a tactical choice than a no Brainer (or currently REQUIRED) upgrade.
The problem with a global dps/durability increase like bolster is its so bloody hard to balance, more so on units that are supposed to carry their faction. If it were me I'd be done with the global aspect of it and balance it as an individual upgrade.
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