Lets cap range of tanks to 60
Posts: 1794
Firefly, su85, jackson, JP, su76 all reduce range to 55.
Atg all reduce to 55. Rak 50.
Iirc coh1 maps were generally larger and more manuverable. Too much range in tanks enable passive camping of sort. Put 2 together, imo coh2 felt less involving of flanking mechanics. We have now too deterministic and snipey encounters.
Big pak and 17pdr, im conflicted. They are static and limited, but keeping same 80 range will be too good?
Posts: 1096
Posts: 203
Panthers range would probably have to go down too.
Oh yeah, definitely, 45 range max
In other news, mrgame2 just removed Ele,JT and ISU from the game.
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Posts: 1351
Posts: 3588 | Subs: 3
Posts: 1096
Oh yeah, definitely, 45 range max
In other news, mrgame2 just removed Ele,JT and ISU from the game.
He's been trying to buff the Panther for ages now. This is just his latest attempt to word it differently.
Posts: 3588 | Subs: 3
He's been trying to buff the Panther for ages now. This is just his latest attempt to word it differently.
2021: China declared war on Taiwan, Saturn is opposite of Jupiter, VonIvan is getting married. We absolutely need to buff the Panther ASAP!
Posts: 8154 | Subs: 2
He's been trying to buff the Panther for ages now. This is just his latest attempt to word it differently.
This also buffs all infantry based AT and heavies. Specially for the 2nd, the last thing we need atm.
Posts: 960
The only thing this would change is make ATGs even more vulnerable (need to be closer to the front, and closer to infantry/arty/mortars), and indirectly buff Infantry based AT.
While I agree that vehicle AT range needs to be looked at, I don't think scaling everything uniformly is the solution; some units need their range (or other stats) reduced, like the M36, while others need their range increased to match similar units (ex. STuG3-G to 60 with slight price increase).
Posts: 1794
I'd love bigger maps like in coh2.
In coh1 u mean? This most definitely, in coh1 i feel the time units contact each is about 25-50% longer. Coh2 felt more arcadey in terms of response times. Makes for better twitch broadcasting though.
More space to plan in coh1, just replay it. Its also affect stuff like mg arc and arty shelling out large areas.
You see why current coh2 meta is less mg heavy in smaller games and lots of arty sniping in bigger games.
Its impossible to make coh2 maps bigger now.
Hence we can start by looking to compress AT range. This can make the map feels bigger already. Next we can look at mg arc reduction. Now you may get big arc but everything is slow and easy to kill about mg. Very snappy arcade time to kill.
Posts: 1794
He's been trying to buff the Panther for ages now. This is just his latest attempt to word it differently.
No no why you think that?
Next we can try reduce tanks with 50 range by 5, to 45. Exclusion for the stug.
I feel this can be a try to open up more strategic aspects. Because shooting half way across a map from fow, just felt uninvolved. In most games, snipers are low health high risk units. We try not to encourage camping here
Posts: 1351
In coh1 u mean? This most definitely, in coh1 i feel the time units contact each is about 25-50% longer. Coh2 felt more arcadey in terms of response times. Makes for better twitch broadcasting though.
More space to plan in coh1, just replay it. Its also affect stuff like mg arc and arty shelling out large areas.
You see why current coh2 meta is less mg heavy in smaller games and lots of arty sniping in bigger games.
Its impossible to make coh2 maps bigger now.
Hence we can start by looking to compress AT range. This can make the map feels bigger already. Next we can look at mg arc reduction. Now you may get big arc but everything is slow and easy to kill about mg. Very snappy arcade time to kill.
Overall coh 2 is a huge improvement over coh1. I wouldn't change things drastically as I would be scared to screw it up in some ways that are difficult to predict. But those larger maps were cool. It could be a good idea to try and play some 1v1 on maps for larger game modes. I only play automatch but I like playing on maps I don't know and on 'bad' maps. To me it gives another aspect of unpredictability to gameplay and gives some more depth than just wiring off and sandbagging the same places especially at the game start.
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