The Jackson doesn't need nerfs, though. Not in any meaningful way
Its position is purely because of the game's pacing and meta, not because it is in any way 'too good'
Want the jackson to not be an auto pick every single game? Give light vehicles a much bigger window and massively delay Panthers and heavy tanks. A Jackson delay can be considered as a part of that, not as a solo endeavour.
That's part of my suggestion; by putting the M36 behind another tech, and adding an intermediate AT source for USF, the Panther can be more easily adjusted.
1. If jackson gets price and pop reduction after getting locked behind sidegrade, than TD spam will be even more of an issue in team games.
2. If jackson gets locked behind sidegrade than why should anyone pick any different doctrine than heavy cav?
3. If jackson gets locked behind sidegrade than okw panther should too. Its even more of an issue.
1. If anything, it's price and/or pop would be increased, since it no longer needs to massively over-perform to keep USF viable (since there would be another intermediate AT)
2. This is a valid concern, but I think commander reworks could fix this.
3. Preferably in the same patch, the M36 would be locked behind an upgrade (or a different solution) and the Panther would also be delayed by a fair bit. Currently the two are "tied" together, since delaying one would make the other far too powerful. By fixing the USF's lack of intermediate AT, we can increase the price / delay the M36, which in turn means we can increase the price / delay the panther.
3rd option, absolutely nothing will change and it'll just arrive a bit later, just like wehraboos completely ignore their intermediate AT vehicles and tunnelvision on panther, having raging wehraboos back to forums, crying their eyes out.
This is because currently mediums have a tiny window of viability; meaning that the panther is the optimal choice. By delaying both, mediums become more viable.
I've updated the chart with Vet 0 / Vet 3 pen, and Vet 0 / Vet 3 (or 5) armor values. I've also added non-doc pen increasing abilities (USF M1 AP, M36 HVAP), and fixed a few minor errors. While it does lessen the need for a USF intermediate AT, I think relying on Muni/cooldown abilities to fill that gap is a bit excessive. It also shows how far ahead the M36 is, especially at vet with HVAP.
No m-42 in the Soviet tree? 0/10 I uninstalled CoH2.
(The AT rifles on tank hunter sections and the brit sniper are also missing. Remember when relic told us the brit sniper was a LV counter? I do. Lawdy.)
The chart focuses on non-doc infantry AT, ATG, Light AV, Medium AV, Heavy AV. I could add more, but it might become unreadable.
That leaves out the m1 57mm AP rounds. Those pen values do fall in between 150 and 260.
Added!