GG Sir Muffin
Semoskiy Bloodbath
by
computerheat
16th October 2013, 12:08 PM
No chat in this replay.
16 Oct 2013, 12:08 PM
#1
![avatar of computerheat](/uploads/avatar/423.png?updated=1444205011)
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16 Oct 2013, 13:13 PM
#2
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Posts: 2072 | Subs: 1
Here's my 2 cents:
- You were pretty late on unit production in the early game. Floating 320mp and then building a 240mp unit is not a good thing. Being always on time allows you to have more units on the field than your opponent if they're late on their unit production.
- Your MGs weren't doing a lot in the early/mid game. You oten left them alone around the middle of the map. Instead, you should keep them with a gren or two (unless they're protecting a fuel or something of such importance). This way your MGs are always covered and your grens can win small engagements easily.
- You planted you first teller mine too far back to my taste. To hit that mine on your cut-off your opponent would have to make a mistake by being overly aggressive. You should've planted it further up to protect your PaK's flanks
- You had not one, but two opportunities to win the game early. When you killed the T70 and made everything retreat at 14min you just had to sit on Muffin's cut-off with your MG, your 3 grens, the halftrack and 2 (!) AT guns. You even had a PG there, and your left flank was covered by another MG and a teller mine! Instead your retreated back to the church and lost the huge advantage you had just taken. Then you made the same mistake at around 16min when you killed a conscript and an engineer. Your army was twice as big as Muffin's, but you didn't want to move from the middle. There was just a T34 protecting the right side; you could've killed it with 2 ATGs supported by a halftrack![:p :p](/images/Smileys/tongue.gif)
There are a lot of things that you do right, but you're too reticent to move your weapon teams. That's what lost you the game.
- You were pretty late on unit production in the early game. Floating 320mp and then building a 240mp unit is not a good thing. Being always on time allows you to have more units on the field than your opponent if they're late on their unit production.
- Your MGs weren't doing a lot in the early/mid game. You oten left them alone around the middle of the map. Instead, you should keep them with a gren or two (unless they're protecting a fuel or something of such importance). This way your MGs are always covered and your grens can win small engagements easily.
- You planted you first teller mine too far back to my taste. To hit that mine on your cut-off your opponent would have to make a mistake by being overly aggressive. You should've planted it further up to protect your PaK's flanks
- You had not one, but two opportunities to win the game early. When you killed the T70 and made everything retreat at 14min you just had to sit on Muffin's cut-off with your MG, your 3 grens, the halftrack and 2 (!) AT guns. You even had a PG there, and your left flank was covered by another MG and a teller mine! Instead your retreated back to the church and lost the huge advantage you had just taken. Then you made the same mistake at around 16min when you killed a conscript and an engineer. Your army was twice as big as Muffin's, but you didn't want to move from the middle. There was just a T34 protecting the right side; you could've killed it with 2 ATGs supported by a halftrack
![:p :p](/images/Smileys/tongue.gif)
There are a lot of things that you do right, but you're too reticent to move your weapon teams. That's what lost you the game.
16 Oct 2013, 13:54 PM
#3
![avatar of computerheat](/uploads/avatar/423.png?updated=1444205011)
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Posts: 2838 | Subs: 3
17 Oct 2013, 11:04 AM
#4
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Posts: 1550 | Subs: 7
Well received the replay from Sir Muffin :
Hope you enjoy it.
Hope you enjoy it.
17 Oct 2013, 17:20 PM
#5
![avatar of computerheat](/uploads/avatar/423.png?updated=1444205011)
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Posts: 2838 | Subs: 3
Well received the replay from Sir Muffin
Hope you enjoy it.
My first Propagandacast appearance :3 Mange tak!
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