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Intense game... help appreciated

by OnkelSam 13th September 2013, 17:25 PM
Minsk Pocket (4)
Minsk Pocket

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Patch: 3.0.0.10542
Duration: 00:50:26
13 Sep 2013, 19:25 PM
#1
avatar of OnkelSam
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Posts: 1582 | Subs: 4

This is an intense game we played on minsk. I think both sides played decent, but we're no pro's so there are also mistakes.

What do you think our side could have done better? Rebuilt the snipers lategame to counter the PGs?

I have a feeling that elephant spotting scope is a bit rediculous, especially on this map, and was one major factor of our loss (constantly provided view over the whole middle). Recon runs+50kg bombs are also a too effective counter to expansive howitzers, imo.

Thoughts?
13 Sep 2013, 21:29 PM
#2
avatar of Sarantini
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Posts: 2181

Ok here is my analysis, I paid most attention to your unit composition, a little to your mate and none to the enemy.
There were a few crucial mistakes:

Doctrines:
I think you chose the doctrine too late and is too weak in general in teamgames. You both had heavy AI doctrines but more importantly no bombstrike!
A bombstrike is the most effective way against elephants. You need a simple guard squad to button and bye bye.
You opened with 0 conscripts, building cons midgame is pretty much a waste of mp. You are better of with guards or purely atguns and maxims even. Your cons ,without at-nades/Molotov, face vetted units.
Howitzer:
It was a good idea, you almost took the elephant out with it, had you just sacrificed one tank or atgun to chase it. But the elephant doctrine has recon and stuka, probably the easiest way to take out howitzers. I wouldn't rebuild them let alone more than 1.
T34:
Why did you stop building t34s? Granted this map heavily discourages t34 play and you didn't have any call-in tank. So I can see why you did that.
But it is the only option of dealing with an elephant here
If you don't have bombstrike your only option is t34 ramming. You could easily get in from the left flank with 3,4 tanks and ram it from the back. This allows atguns and su85 to move in

Hope this helps :)
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Yesterday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
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Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
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Willy Pete: It combined well with most slowing abilities, not just ram stuns
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Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
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Willy Pete: Really
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
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