I don't quite understand how the game devolved into the later stages like it did. I honestly don't know what to say exactly except that there are elements of CoH2 that are just bad compared to its predecessor - like beyond reproach. When you're in a game and one side has these ridiculous gimmicks it is just agonizing to sit through.
Specifically look at the Pak - it missed 4-5 times in a row on a T70. What good is an anti-tank gun at that rate?
The grens were ran over multiple times by t34s. If you watch closely it ran them over after retreat had been activated which is just bizarre.
There were probably 15 blizzards.
Nades doing 0 damage and then others just destroying units
It's a joke really, random underdeveloped cartoonish joke.
GG I guess? I mean it's really high drama, but wow is this game in disrepair at the moment.
I want people to watch this and add to the discussion. What are the wtf parts of this particular gameplay that you can see regardless of faction.
Wow
by
The Dave
13th August 2013, 07:09 AM
- Dave
Kholodny Ferma Winter (4)
- Odeng 100 Won
No chat in this replay.
13 Aug 2013, 07:09 AM
#1
Posts: 396
13 Aug 2013, 15:11 PM
#2
Posts: 27
Wait a couple years and most of these things will be fixed. Don't like it, then go to a game that has more adequate resources and personnel to develop their games, like Blizzard. Relic is too small (and, as much as I don't want to add it, incompetent) to be able to put out such complicated games without these errors (unless they applied lessons from coh1, but I digress).
13 Aug 2013, 15:44 PM
#3
Posts: 1048
Permanently BannedI know what you mean about the Nades. I really wish Nades were less random in this game (I've had bundles wipe out entire Guard squads and Bundles kill just 1 man, seemingly regardless of the squads health or position, etc.) as I feel it takes too much away from skill. The same thing occurs with molotovs as well where sometimes a hit causes instant death to 1 or 2 grens and sometimes it doesn't do anything. The biggest joke is sometimes rifle nades taking down entire buildings in 1 hit (bldg. has full health) and sometimes rifle nades against exact same bldg. doing nothing. Having such a disparity in nade effectiveness (losing ENTIRE squad or doing next to nothing) is just downright stupid and can make luck too much a factor in determining games at higher levels. Sure there should be some random variance to keep things interesting, but not as much as they currently have.
Ant-tank guns in general I feel need a slight boost to penetration to match their cost, but otherwise feel they aren't too bad right now.
Ant-tank guns in general I feel need a slight boost to penetration to match their cost, but otherwise feel they aren't too bad right now.
13 Aug 2013, 16:18 PM
#4
Posts: 1620 | Subs: 2
Wait a couple years and most of these things will be fixed. Don't like it, then go to a game that has more adequate resources and personnel to develop their games, like Blizzard. Relic is too small (and, as much as I don't want to add it, incompetent) to be able to put out such complicated games without these errors (unless they applied lessons from coh1, but I digress).
Pretty much.
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