i've found this commander has it sweet spot on mid to late game since it can be risky to encounter by opponent counter part on early game also the big investment on early game could affect timing in mid game
There a moment in late game that i can call WC-51 just to get mark target since he denied all my AT gun and it solved lack of tank destroyer issue and allow me to build tanks wall
Sherman 76 itself pack a punch enough to keep Axis tank at bay without tank destroyer this commander can build a stronger tank wall and the Mortar HT with WP round is enough to scare AT gun off the field
WC-51 also prove it's useful on late game by harass unprotected teamweapon while main army defend 1 or 2 sector
DBP 1.6.1 USF Mech and Jaeger Infantry
by
LimaOscarMike
3rd December 2017, 10:12 AM
- [00:00:05] LimaOscarMike:
- [00:00:09] miragefla:
- [00:08:52] LimaOscarMike:
3 Dec 2017, 10:12 AM
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