How exactly can this be beaten? 2v2 guards+sniper spam
by
akula
7th August 2013, 02:14 AM
- Yuno
- akula
Minsk Pocket (4)
- TreyX
- SturmTigerGaddafi
No chat in this replay.
7 Aug 2013, 02:14 AM
#1
Posts: 589
Soviet strat with sniper spam and guards in 2v2. Everything we did felt futile. Some expert advice would be nice. Guards and snipers especially on this map are insane!! Panzer grens are sniper food.
7 Aug 2013, 04:03 AM
#2
Posts: 396
I'll watch this tmw AM and get back to you!
7 Aug 2013, 05:12 AM
#3
Posts: 589
sounds good!
7 Aug 2013, 08:36 AM
#4
Posts: 396
I agree that it's a lame strat on a map where this can be insufferably hard to defeat. The main reason being the trees in the middle and vehicle pathing. Scout Cars just get stuck and then owned by guards. Grens chasing the half track and snipers just get bled out.
I will say first that you kept fighting in the middle and you really don't "HAVE" to engage that sniper/guard crap. Ya the fuel is +10 but even if you lost that and took the outside perimeter you'd still have a much better resource advantage and VP advantage. Also, I don't really like the guy who capped the right side's capping order. I'd much rather have connected strat points in this game then unconnected muni points from the get go. You need to get resources as efficiently and fast as possible.
My advice would be to use a combo of MG's, SC's (1 upgunned for every m3 if there are guards on the field - you need to kill it quickly), a HT or reinforce point and your own German sniper. The execution catches his guards in an MG pin with SC support to challenge the snipers/m3. The HT provides reinforcements and the sniper either counter-snipes or bleeds his guards. Make sure to keep the sniper at a distance behind the mgs in cover. The snipers in the M3 can't target an enemy sniper automatically. I realize that requires a lot more teamwork and execution micro than your opponent, but that's honestly the state of the game atm.
I will say first that you kept fighting in the middle and you really don't "HAVE" to engage that sniper/guard crap. Ya the fuel is +10 but even if you lost that and took the outside perimeter you'd still have a much better resource advantage and VP advantage. Also, I don't really like the guy who capped the right side's capping order. I'd much rather have connected strat points in this game then unconnected muni points from the get go. You need to get resources as efficiently and fast as possible.
My advice would be to use a combo of MG's, SC's (1 upgunned for every m3 if there are guards on the field - you need to kill it quickly), a HT or reinforce point and your own German sniper. The execution catches his guards in an MG pin with SC support to challenge the snipers/m3. The HT provides reinforcements and the sniper either counter-snipes or bleeds his guards. Make sure to keep the sniper at a distance behind the mgs in cover. The snipers in the M3 can't target an enemy sniper automatically. I realize that requires a lot more teamwork and execution micro than your opponent, but that's honestly the state of the game atm.
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