croc and firefly are hard to beat..
by
YRon²y
10th September 2017, 14:13 PM
- [00:00:10] YRon2y:
- [00:00:12] Lazy Ren:
- [00:10:03] YRon2y:
- [00:10:05] YRon2y:
- [00:47:06] YRon2y:
- [00:47:08] YRon2y:
- [00:47:09] YRon2y:
- [00:47:15] Lazy Ren:
- [00:47:16] Lazy Ren:
- [00:47:23] YRon2y:
- [00:47:27] Lazy Ren:
- [00:47:29] YRon2y:
- [00:47:37] YRon2y:
- [00:47:40] Lazy Ren:
- [00:47:48] YRon2y:
- [00:47:50] YRon2y:
- [00:47:58] YRon2y:
- [00:48:08] YRon2y:
- [00:48:26] YRon2y:
- [00:48:33] Lazy Ren:
- [00:48:36] YRon2y:
- [00:48:40] YRon2y:
- [00:48:48] YRon2y:
- [00:48:51] YRon2y:
- [00:49:03] YRon2y:
- [00:49:34] YRon2y:
- [00:49:36] YRon2y:
- [00:49:39] Lazy Ren:
- [00:49:43] YRon2y:
10 Sep 2017, 14:13 PM
#1
Posts: 221
after a almost winning the game, the croc shows it's full pontentiol and saves the day for lazy o ren. i was a bit dissapointed that it had to end like this. whatever. i hope they will release the patch asap.
10 Sep 2017, 14:21 PM
#2
Posts: 5441 | Subs: 36
Not bad I guess? You are rank 214 and he is rank 35.
Seems like you gave him a good challenge (did not watched the replay)
Seems like you gave him a good challenge (did not watched the replay)
10 Sep 2017, 14:29 PM
#3
Posts: 221
Not bad I guess? You are rank 214 and he is rank 35.
Seems like you gave him a good challenge (did not watched the replay)
haha, yea. i mostly fight guys like him tho :/ . it's just that he's a bit diferent cause i know him from twitch. but yea if you would've watched you would see i was being the better player until the croc came up...
10 Sep 2017, 15:22 PM
#4
Posts: 1534 | Subs: 1
haha, yea. i mostly fight guys like him tho :/ . it's just that he's a bit diferent cause i know him from twitch. but yea if you would've watched you would see i was being the better player until the croc came up...
Watched it live on Rens channel and you're correct, you were the better player and the croc was clutch.
10 Sep 2017, 15:52 PM
#5
Posts: 221
Watched it live on Rens channel and you're correct, you were the better player and the croc was clutch.
haha thx wuff! that's nice to hear! especially from you.
11 Sep 2017, 15:47 PM
#6
Posts: 2487 | Subs: 21
I'd recommend, especially on a somewhat allied favored map as Kholdney Ferma is, to focus two sides of the map as Ost. I'd recommend top and middle as it's closest to your base of operations. The problem with Brit armor late game is the puma doesn't have enough fire power to take on anything stronger than a cromwell. I'd have recommended after the first 2-3 puma call-ins to just start spamming Stugs as their superior penetration and firepower are perfect for countering the Croc and Firefly lategame, especially since you had the smoke ability to cover them after they are pushing for an assault. As a side note, you can send a sweeper squad or ostruppen to the bottom portion of the map to harass cap at times, just don't send more than 1 unit when doing so unless top and middle is completely secure.
As for the Brit Infantry, an Ostwind with the Stugs (which can be used as bait for Brit armor) would have been a decent combo, although P4 is alright as well, though not as effective vs Brit inf at times. Your grens also needed lmg upgrades and support weapons close by to help with their assault pushes. Whenever the opponent has MG positions, you can always use the smoke barrage on your mortar to help push those positions with a flamer pio. This also works with Brit trenches, so they can't out DPS you before you reach their position at close range.
In terms of a build order for armor, going Stug first, then either Ostwind or P4 would be preferred vs Brit armor/inf. Make sure to utilize range with the Stug and to avoid or clear any at-gun positions supporting the cromwell(or smoke them out with mortar and attack ground). You can go puma after the first two pieces of armor from t3, but do not make any more unless the enemy has a piece of armor with 20% or lower health and you need armor on the field ASAP. After the puma keep building Stugs and the Brit armor will eventually be overwhelmed, and all you have to worry about is the Brit Inf. If your opponent has firefly and croc, focus firefly first (more dangerous vs armor), take it out, fall back, repair, and then go for the croc. If he only has croc supported by at-guns, take out at-guns, push croc from distance with stugs once at-guns cleared.
As a side note: Lay a teller or two on the top or middle part of the map your defending as it can prove useful later on if opponent overextends or has no sweepers in the area, and your Stugs can clean up the damaged armor.
As for the Brit Infantry, an Ostwind with the Stugs (which can be used as bait for Brit armor) would have been a decent combo, although P4 is alright as well, though not as effective vs Brit inf at times. Your grens also needed lmg upgrades and support weapons close by to help with their assault pushes. Whenever the opponent has MG positions, you can always use the smoke barrage on your mortar to help push those positions with a flamer pio. This also works with Brit trenches, so they can't out DPS you before you reach their position at close range.
In terms of a build order for armor, going Stug first, then either Ostwind or P4 would be preferred vs Brit armor/inf. Make sure to utilize range with the Stug and to avoid or clear any at-gun positions supporting the cromwell(or smoke them out with mortar and attack ground). You can go puma after the first two pieces of armor from t3, but do not make any more unless the enemy has a piece of armor with 20% or lower health and you need armor on the field ASAP. After the puma keep building Stugs and the Brit armor will eventually be overwhelmed, and all you have to worry about is the Brit Inf. If your opponent has firefly and croc, focus firefly first (more dangerous vs armor), take it out, fall back, repair, and then go for the croc. If he only has croc supported by at-guns, take out at-guns, push croc from distance with stugs once at-guns cleared.
As a side note: Lay a teller or two on the top or middle part of the map your defending as it can prove useful later on if opponent overextends or has no sweepers in the area, and your Stugs can clean up the damaged armor.
11 Sep 2017, 17:51 PM
#7
Posts: 221
I'd recommend, especially on a somewhat allied favored map as Kholdney Ferma is, to focus two sides of the map as Ost. I'd recommend top and middle as it's closest to your base of operations. The problem with Brit armor late game is the puma doesn't have enough fire power to take on anything stronger than a cromwell. I'd have recommended after the first 2-3 puma call-ins to just start spamming Stugs as their superior penetration and firepower are perfect for countering the Croc and Firefly lategame, especially since you had the smoke ability to cover them after they are pushing for an assault. As a side note, you can send a sweeper squad or ostruppen to the bottom portion of the map to harass cap at times, just don't send more than 1 unit when doing so unless top and middle is completely secure.
As for the Brit Infantry, an Ostwind with the Stugs (which can be used as bait for Brit armor) would have been a decent combo, although P4 is alright as well, though not as effective vs Brit inf at times. Your grens also needed lmg upgrades and support weapons close by to help with their assault pushes. Whenever the opponent has MG positions, you can always use the smoke barrage on your mortar to help push those positions with a flamer pio. This also works with Brit trenches, so they can't out DPS you before you reach their position at close range.
In terms of a build order for armor, going Stug first, then either Ostwind or P4 would be preferred vs Brit armor/inf. Make sure to utilize range with the Stug and to avoid or clear any at-gun positions supporting the cromwell(or smoke them out with mortar and attack ground). You can go puma after the first two pieces of armor from t3, but do not make any more unless the enemy has a piece of armor with 20% or lower health and you need armor on the field ASAP. After the puma keep building Stugs and the Brit armor will eventually be overwhelmed, and all you have to worry about is the Brit Inf. If your opponent has firefly and croc, focus firefly first (more dangerous vs armor), take it out, fall back, repair, and then go for the croc. If he only has croc supported by at-guns, take out at-guns, push croc from distance with stugs once at-guns cleared.
As a side note: Lay a teller or two on the top or middle part of the map your defending as it can prove useful later on if opponent overextends or has no sweepers in the area, and your Stugs can clean up the damaged armor.
thx for all the information vonivan! i really apreciate that i wil try to do most of things you recommended to me. although i love mines, i knew i didn't place many to my own iritation xD but apart from that, everything you say is something i should work on. especially going puma was a big mistake i think, sadly. i mostly don't really use the ostwind but i wil do that more now. i like to go save and instantly go p4 but that might be a mistake. also just keeping 2 sides is something i probably should start working on. idk really. i have lots of things to work on i guess haha. thx for your time vonivan. i wont take more . i really appreciate that you did this for me. i'll see you in your stream
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