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Urban defense soviet commander comand post

by Luciano 24th July 2017, 04:35 AM
Ettlebruck Station (8)
Ettlebruck Station
  • [00:23:22] Tonette: gg
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  • [00:27:05] Luciano: ?
  • [00:27:09] QcLibre: lol
  • [00:27:16] Tonette: you are so noob
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Patch: 3.0.0.21729
Duration: 00:27:48
24 Jul 2017, 04:35 AM
#1
avatar of Luciano

Posts: 712

Dont forget to fix this one too, it needs to be like the coh1 forward hq, it needs to be capable and it shouldnt be able to convert a building into a fhq if it is in enemy or disconected territory
24 Jul 2017, 06:39 AM
#2
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Ofc thay fix it, no scope, no nothing, like you whant Luciano, waht else thay should to fix, tell pls and our jin balance will be make it sir.
24 Jul 2017, 14:30 PM
#3
avatar of Stark

Posts: 626 | Subs: 1

Lol, dude was just saying what he thinks in his opinion need fixing but mighty Vasa doesn't care about it and must add some stupid comment.

If no1 says about a problem, then problem won't be fixed
24 Jul 2017, 16:45 PM
#4
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post24 Jul 2017, 04:35 AMLuciano
Dont forget to fix this one too, it needs to be like the coh1 forward hq, it needs to be capable and it shouldnt be able to convert a building into a fhq if it is in enemy or disconected territory


tbh I think they just need to nerf the aura bonus and tone down the health of cement buildings a little bit.

Cos the problem of soviet FHQs is not that you can't get rid of them without flamers once you pushed the enemy back. The problem is that a good enemy wont let you get near to it due to the insane aura buff + big cement buildings are too resistent vs indirect fire.
24 Jul 2017, 16:54 PM
#5
avatar of Luciano

Posts: 712



tbh I think they just need to nerf the aura bonus and tone down the health of cement buildings a little bit.

Cos the problem of soviet FHQs is not that you can't get rid of them once you pushed the enemy back. The problem is that a good enemy wont let you get near to it due to the insane aura buff + big cement buildings are too resistent vs indirect fire.


One of the reasons of why frp are getting nerfed is to avoid this agressive plays that can seal the game in the early game, if the enemy loses the battle and doesnt have the control of the area anymore and cant defend it there is no reason for the fhq to keep being a fhq, what happens when u lose the control of the are with your frp like the battlegroup or the british one? It gets destroyed, they are easy to destroy when unprotected, in the replay provided you can see that the key building like the train station in the middle of ettelbruck is taken in the early mins of the game and turned into a fhq, not only is hard to kill it no matter if you have time to do it but denies the posibility of the enemy and allies to use it. I agree with that cement buildings need to be a little bit weak because they have a big inpact on the game too. But there is no reason really to keep discusing this, this isnt in the scope ;) Maybe in the future
24 Jul 2017, 16:55 PM
#6
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post24 Jul 2017, 16:54 PMLuciano


One of the reasons of why frp are getting nerfed is to avoid this agressive plays that can seal the game in the early game, if the enemy loses the battle and doesnt have the control of the area anymore and cant defend it there is no reason for the fhq to keep being a fhq, what happens when u lose the control of the are with your frp like the battlegroup or the british one? It gets destroyed, they are easy to destroy when unprotected, in the replay provided you can see that the key building like the train station in the middle of ettelbruck is taken in the early mins of the game and turned into a fhq, not only is hard to kill it no matter if you have time to do it but denies the posibility of the enemy and allies to use it. I agree with that cement buildings need to be a little bit weak because they have a big inpact on the game too. But there is no reason really to keep discusing this, this isnt in the scope ;) Maybe in the future


Amen.
24 Jul 2017, 16:59 PM
#7
avatar of Luciano

Posts: 712



Amen.


I really dont know why Relic changed that from Coh1, it was really simple in coh1, you get a building in your area, you turn it into a fhq, you lose the area the enemy decaps the fhq, you win the area again, you turn it again into a fhq, really simple. Only i see these days is people abusing the fact that they can turn every building into a fhq no matter if they are in friendly territory or not, or reinforcing no matter if they are connected or not
24 Jul 2017, 17:03 PM
#8
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post24 Jul 2017, 16:59 PMLuciano


I really dont know why Relic changed that from Coh1, it was really simple in coh1, you get a building in your area, you turn it into a fhq, you lose the area the enemy decaps the fhq, you win the area again, you turn it again into a fhq, really simple. Only i see these days is people abusing the fact that they can turn every building into a fhq no matter if they are in friendly territory or not, or reinforcing no matter if they are connected or not


yeh it FORCES OKW players into stuka rush and Ostheer into quick 251 flamer (and there you must pray that you dont run into a baby AT-gun or PTRS penals), otherwise it is kinda auto-win for allies.

And that is a huge advantage for the allies cos then, the teammates of the soviet player have a kinda free path to rush medium tanks
24 Jul 2017, 17:59 PM
#9
avatar of __deleted__

Posts: 4314 | Subs: 7

24 Jul 2017, 20:28 PM
#10
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post24 Jul 2017, 14:30 PMStark
Lol, dude was just saying what he thinks in his opinion need fixing but mighty Vasa doesn't care about it and must add some stupid comment.

If no1 says about a problem, then problem won't be fixed


Duaring 2 yars after this doc changes, here was like 3-5 topic about this doc and how need it change, last was maybe Mr.Smith topic adn i dont see Luciano opinion in topics. And now he come here like "captan obviousness ". With all respect to Luciano, but he are now test patch and think that he can change somthing. Bot no, coz here are eternal scope.
Tell me, why you dont coment this doc in thread where it was ? How need fix it ?
24 Jul 2017, 21:07 PM
#11
avatar of Stark

Posts: 626 | Subs: 1



Duaring 2 yars after this doc changes, here was like 3-5 topic about this doc and how need it change, last was maybe Mr.Smith topic adn i dont see Luciano opinion in topics. And now he come here like "captan obviousness ". With all respect to Luciano, but he are now test patch and think that he can change somthing. Bot no, coz here are eternal scope.
Tell me, why you dont coment this doc in thread where it was ? How need fix it ?


Our on this forum more often so you may have right about those topics. Imo, spamming the problem on forums make at least 1% chance that Relic will turn his scope on it (after few years) and this ability needs adjustments. Captain obvious is here to remind us this issue ;)

But my problem wasn't with this stupid ability but with your rude comment mostly :P
24 Jul 2017, 21:18 PM
#12
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post24 Jul 2017, 21:07 PMStark


Our on this forum more often so you may have right about those topics. Imo, spamming the problem on forums make at least 1% chance that Relic will turn his scope on it (after few years) and this ability needs adjustments. Captain obvious is here to remind us this issue ;)

But my problem wasn't with this stupid ability but with your rude comment mostly :P


Wait early you blame me for spaming or it was Sully, you look both at one same abuse face :nahnah:
You know, its kind a offensively taht it was special topics about this problem duaring years, that now try to get luck taht relic see Luciano 2 coments. I dont think that relic can change patch politics. Look man 2 patch duaring 12 month, still a lot many abilitys, units that need fix and always scope. Dont forget that relic can add wrong unit :snfPeter:.
But i undestand you point adn will be hope that relic see and remember somthing.
Hope i dont insulting Luciano, coz in official forum my friend make thread about this doc and changes, but i dont see there point of Kyle there.
25 Jul 2017, 08:32 AM
#13
avatar of Stark

Posts: 626 | Subs: 1



Wait early you blame me for spaming or it was Sully, you look both at one same abuse face :nahnah:
You know, its kind a offensively taht it was special topics about this problem duaring years, that now try to get luck taht relic see Luciano 2 coments. I dont think that relic can change patch politics. Look man 2 patch duaring 12 month, still a lot many abilitys, units that need fix and always scope. Dont forget that relic can add wrong unit :snfPeter:.
But i undestand you point adn will be hope that relic see and remember somthing.
Hope i dont insulting Luciano, coz in official forum my friend make thread about this doc and changes, but i dont see there point of Kyle there.


#Believe ;)
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