For ShadowLink Only Please Ignore commenting
by
kavil
10th February 2017, 20:52 PM
- [00:08:24] Zerdali:
- [00:08:28] Divslaw:
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- [00:09:25] Divslaw:
- [00:09:28] Zerdali:
- [00:09:32] Zerdali:
- [00:09:36] Divslaw:
- [00:09:39] Divslaw:
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- [00:29:27] Divslaw:
- [00:37:00] Zerdali:
- [00:37:03] Zerdali:
- [00:37:16] Divslaw:
- [00:37:18] Divslaw:
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- [00:39:46] Divslaw:
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- [00:42:21] Zerdali:
10 Feb 2017, 20:52 PM
#1
Posts: 12
for shadowlink only Please Ignore commenting
10 Feb 2017, 23:32 PM
#2
Posts: 4183 | Subs: 4
Biggest issue this game was army composition. Pgrens are great against infantry at medium to close range with their StGs but they lose 50% of their overall anti infantry firepower when you upgrade them with schrecks. You did this on all of your pgren squads and it left you unable to defend and counterattack. For anti infantry you had and MG42, a mortar, a 222 p4 and a tiger at different stages. You lost your grens reletivly early and only rebuilt them early. Once you teched into Pgrens you stopped rebuilding grens. Grens arn't just long range infantry either, they carry the panzerfaust. an invaluable addition to any army composition. Essentially you just lacked anti infantry and let shock troops run up to you with little ways to stop them.
Another problem was the Pgrens diving after tanks with the panzershrecks. It ok to make risky plays as long as you can support it to lower the risk. Running pgrens through shock troopers will never end well. Shock troops are close range soviet soldiers which carry the PPSH-41 and body armor. In close quaters they'll beat most infantry in the game. The problem with shocks is getting into that close quaters, thats where the grens come in. Shocks MUST run up to you to be effective, so you just sit back and let your LMG grens pick away at them while they charge and then when they get ontop of you retreat. They'll drop 1 maybe 2 models and you'll drop 0. Repetively doing this will create a sizeable manpower gap between you and your opponet.
NO MINES!!!!!!!!!!!!! Always build mines when you have the resources. After your tanks were snared multiple times your opponet wanted to follow up. A good play by him, a bad play by him was he didn't have his sweeper with him to do so. Mines would have crushed his t34/76 dive on your snared p4. Also the zis and tiger rotated late to that engagement. You get snared, priority is to rotate units to assist that disabled unit. Also you ran over one of his mines and never built a sweeper. If you see your opponet has the mentallity to build mines, ALWAYS get a sweeper. Especially against Soveits due to demo charges. The same could be said about assault engineers from USF and commandos from UKF as they can also build demos. When I play axis I always get a sweeper just out of fear of the alpha damage from a demo or mine.
Your vehicle micro wasn't to strong this game. Watched cons run up to every vehicle you had aside from the tiger and snare it because you stopped reverse moving. Avoid AT nades at all costs.
Saw a lot of wipes early. When fighting under mortar fire always keep moving. Lost your first gren because you stopped moving and the mortar shell came right in an wiped it.
2nd gren squad wiped was in close proximity to a garrisoned maxim. You took the green cover which may have led you to believe green cover negates suppression. It does not. First, cover is negated within 10 units of the defending force when the attacking force comes into range. So a gren squad and a conscript squad fighting on the same car wreck will not have cover bonuses against each other. HOWEVER the cover remains in effect for squads shooting beyond those 10 units. What green cover does is it lowers the increase in the suppression value to a point where the natural decrease in the value is either equal to or higher than the increasing suppression value. Meaning that as long as you're a sizeable distance away from a suppression platform and in green cover, you will not be suppressed. This range varies from weapon to weapon and range to range because of the different values. But you're usually alright as long as you're not ontop of an MG. The grens in this case were much to close to the maxim to avoid the suppression even when in green cover. The maxim has the highest suppression value per bullet of any stock MG so expect to be suppressed quickly regardless. Next once you were suppressed and pinned you gained your received accuracy bonuses but because you were so close to the MG the accuracy of the MG was still high enough to hit your grens rather consistantly. Combined with occupied or lack of micro, resulted in this squad being wiped before a retreat was ever called for.
Last point, near the end of the match you called in a StuG E and a flakpanzer. Both are anti infantry vehicles. At that stage you didn't have a form of AT for his t34/76s. Could've held on for 45 seconds for another tiger OR you could've exchanged 1 of the AI tanks for a panzer 4. StuG G would've been ok but needed some strong AI as well. I think this may have been due to you believing the StuG E from the mechanized commander is AT. It can deal with lights and infantry well but isn't to reliable on the front armor of mediums. On the rear it can get the job done.
Another problem was the Pgrens diving after tanks with the panzershrecks. It ok to make risky plays as long as you can support it to lower the risk. Running pgrens through shock troopers will never end well. Shock troops are close range soviet soldiers which carry the PPSH-41 and body armor. In close quaters they'll beat most infantry in the game. The problem with shocks is getting into that close quaters, thats where the grens come in. Shocks MUST run up to you to be effective, so you just sit back and let your LMG grens pick away at them while they charge and then when they get ontop of you retreat. They'll drop 1 maybe 2 models and you'll drop 0. Repetively doing this will create a sizeable manpower gap between you and your opponet.
NO MINES!!!!!!!!!!!!! Always build mines when you have the resources. After your tanks were snared multiple times your opponet wanted to follow up. A good play by him, a bad play by him was he didn't have his sweeper with him to do so. Mines would have crushed his t34/76 dive on your snared p4. Also the zis and tiger rotated late to that engagement. You get snared, priority is to rotate units to assist that disabled unit. Also you ran over one of his mines and never built a sweeper. If you see your opponet has the mentallity to build mines, ALWAYS get a sweeper. Especially against Soveits due to demo charges. The same could be said about assault engineers from USF and commandos from UKF as they can also build demos. When I play axis I always get a sweeper just out of fear of the alpha damage from a demo or mine.
Your vehicle micro wasn't to strong this game. Watched cons run up to every vehicle you had aside from the tiger and snare it because you stopped reverse moving. Avoid AT nades at all costs.
Saw a lot of wipes early. When fighting under mortar fire always keep moving. Lost your first gren because you stopped moving and the mortar shell came right in an wiped it.
2nd gren squad wiped was in close proximity to a garrisoned maxim. You took the green cover which may have led you to believe green cover negates suppression. It does not. First, cover is negated within 10 units of the defending force when the attacking force comes into range. So a gren squad and a conscript squad fighting on the same car wreck will not have cover bonuses against each other. HOWEVER the cover remains in effect for squads shooting beyond those 10 units. What green cover does is it lowers the increase in the suppression value to a point where the natural decrease in the value is either equal to or higher than the increasing suppression value. Meaning that as long as you're a sizeable distance away from a suppression platform and in green cover, you will not be suppressed. This range varies from weapon to weapon and range to range because of the different values. But you're usually alright as long as you're not ontop of an MG. The grens in this case were much to close to the maxim to avoid the suppression even when in green cover. The maxim has the highest suppression value per bullet of any stock MG so expect to be suppressed quickly regardless. Next once you were suppressed and pinned you gained your received accuracy bonuses but because you were so close to the MG the accuracy of the MG was still high enough to hit your grens rather consistantly. Combined with occupied or lack of micro, resulted in this squad being wiped before a retreat was ever called for.
Last point, near the end of the match you called in a StuG E and a flakpanzer. Both are anti infantry vehicles. At that stage you didn't have a form of AT for his t34/76s. Could've held on for 45 seconds for another tiger OR you could've exchanged 1 of the AI tanks for a panzer 4. StuG G would've been ok but needed some strong AI as well. I think this may have been due to you believing the StuG E from the mechanized commander is AT. It can deal with lights and infantry well but isn't to reliable on the front armor of mediums. On the rear it can get the job done.
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