(◣╬◢) vs good allied players
- [00:00:00] nimeni:
- [00:00:00] ★Tankist★:
- [00:00:05] (◣╬◢) Sinister:
- [00:00:08] SoE-Sturmpanther-:
- [00:00:14] (◣╬◢) Soheil:
- [00:00:17] (◣╬◢) Soheil:
- [00:00:22] ★Tankist★:
- [00:00:28] (◣╬◢) ♠ Yoker ♣:
- [00:00:30] ★Tankist★:
- [00:00:34] (◣╬◢) ♠ Yoker ♣:
- [00:00:34] Django:
- [00:00:39] (◣╬◢) Soheil:
- [00:00:39] ★Tankist★:
- [00:00:47] (◣╬◢) Soheil:
- [00:00:49] (◣╬◢) ♠ Yoker ♣:
- [00:00:49] (◣╬◢) Soheil:
- [00:01:02] SoE-Sturmpanther-:
- [00:06:23] SoE-Sturmpanther-:
- [00:06:25] SoE-Sturmpanther-:
- [00:18:40] (◣╬◢) ♠ Yoker ♣:
- [00:18:46] SoE-Sturmpanther-:
- [00:26:00] SoE-Sturmpanther-:
- [00:26:09] (◣╬◢) ♠ Yoker ♣:
- [00:49:21] SoE-Sturmpanther-:
- [00:49:29] SoE-Sturmpanther-:
- [00:54:45] (◣╬◢) Soheil:
- [00:59:26] SoE-Sturmpanther-:
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137, 208, 76 and unranked allies. And then these docs from soviet+ brit
ggwp Redball vs JT, KT, Ele sounds funny
But atleast it was a long game and not like the most Team vs randoms games 15 min games. Early midgame we got some n1 pushes, but then the heavy tanks arrived from Axis. Fuel was not the problem as allies, but the manpower, when your tanks get killed by 2 shots.
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What can I say:
137, 208, 76 and unranked allies. And then these docs from soviet+ brit
Shocks+ Is2... On a longrange map, without flanks. No comet spam, no Stunarty
But many SU85, 2 comets, 3 firefly, many jacksons. Ok from your side only calliopes.
ggwp Redball vs JT, KT, Ele sounds funny
Game duration was 1:01 hours, elephant arrived 5 min before end, before there was no elephant.
You played random like when u play with your team: 3 calliopes and no own anti tank, only firing from far behind on enemy inf and hqs. You saw what happened with your calliopes
But atleast it was a long game and not like the most Team vs randoms games 15 min games.
Maybe allie team vs random axis, other way round still hard to beat. Since we don't use TS, the only advantage is that we know our mates are not totally crap, like it can happen in a random game, but when u have good random mates, there is no difference to a team.
Early midgame we got some n1 pushes, but then the heavy tanks arrived from Axis. Fuel was not the problem as allies, but the manpower, when your tanks get killed by 2 shots.
Yes we had a weak phase until the panthers and the jagdtiger arrived. Makes no sense to come with some p4 in lategame vs firefly, jackson, comet and su85. Panther can't compete with comet, but it is still the better choice.
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But many SU85, 2 comets, 3 firefly, many jacksons. Ok from your side only calliopes.
Uuh 2 Comets in a 1 hour game. Really? I built 2 jackson but ok^^. But i stopped building more jacksons, when i see, that i face a JT middle and i can't flank him. Makes no sense. Also the britplayer had so many fireflys, also the su85.
Ask your Panzerwerfer spammer mate kappa^^. That calls combined arms.
Btw, was there even 1 mortarpit this game?
Game duration was 1:01 hours, elephant arrived 5 min before end, before there was no elephant.
You answer it self. Soviet player was crap. When you even don't need a Ele to kill su85 on a longrange map without flanks, means his tankplay was crap. Because you can't kill Su85 with panthers frontal.
Also he did not plant mines. You just drove all the time with yoru panthers alone in lol. Until min 50 or something, when I told him to plant mines. But he did it in a wrong way, that you saw the mines, kappa.
Since we don't use TS, the only advantage is that we know our mates are not totally crap, like it can happen in a random game, but when u have good random mates, there is no difference to a team.
You don't need ts3 lol. The difference is, that you know each other means, you know how your mate is playing, like is he almost allways goint T3 or T4. Is he more the panther spamer or the Panzerwerfer spammer etc. That makes the thing much easier.
Yes we had a weak phase until the panthers and the jagdtiger arrived.
Exactly!!! If it would be Lagleize or something like that ok, but on Redball?? Maybe you should watch the game the first mins again and look, how you can improve that. Because This MAP is great even in early for axis. Not only lategame. I thought when i saw redball, ok 15-20 min game, then for allies its over^^
The game was good the first 20-25 min!!! I really enjoyed it. After that, the normal mirco does not count so much anymore in 4vs4.
Tbh it was then only arty vs arty and Tanks vs Tanks. No good push with inf + Tanks together from both sides
All in all, I wish i would be the Soviet player in this game. That you even did not went for a Ele says all on this map... Then i had my fun left side and not running with my rifles to cap middle vs 2 Players^^
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Uuh 2 Comets in a 1 hour game.
Btw, was there even 1 mortarpit this game?
The game was good the first 20-25 min!!! I really enjoyed it. After that, the normal mirco does not count so much anymore in 4vs4.
Tbh it was then only arty vs arty and Tanks vs Tanks. No good push with inf + Tanks together from both sides
mmm those commets+fire flies came earlier if you see the replay , i meant more than a bit earlier.
no mortar pit, but instead ukf 2 mattresses added to coliopies .
this game designed for alies in early to midgame means first 20mins because of very strong infantry 5or6 squad+dangerous weapons that gave to alies , and good for axis in late game because of tanks,but normally we see in these days ukf tanks are equal or better than axis tanks siriusly , execpt jt or ele .btw alies can easilly flank these TD by strong ability or spamm cheaper tanks , and alies arty in late game is strong .
totally was good game my friend .
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