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russian armor

Less than 10 points win

by Outsider_Sidaroth 1st December 2016, 02:38 AM
Kholodny Ferma (4)
Kholodny Ferma
  • [00:00:16] crexus100: hi gl
  • [00:00:23] Outsider Sidaroth: thanks, u 2 <3
  • [00:34:14] crexus100: how too
  • [00:34:18] Outsider Sidaroth: ?
  • [00:35:13] crexus100: i cant belived
  • [00:35:24] Outsider Sidaroth: well you almost got me
  • [00:35:29] Outsider Sidaroth: but the KT overextended
  • [00:35:31] Outsider Sidaroth: way too much
  • [00:36:31] crexus100: gg
  • [00:36:35] Outsider Sidaroth: gg
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Patch: 3.0.0.21627
Duration: 00:36:36
1 Dec 2016, 02:38 AM
#1
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

I might use this replay to ask for tips, as I feel we were playing the opposite of what we should, I should be the agressor.
6 Dec 2016, 03:44 AM
#2
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4

Being aggresive is just based on how many mobile squads you have. In this case, you had 3 rifles, a mortar, and an RE to his 4 volks and sturms. With the mortar generally you can't push up as quick, instead you use it to destroy other forms of indirect fire or entrenched positions.
Advice: If you're getting pushed off your cutoff consistantly for 5 minutes try and go somewhere else on the map. If he is just throwing all his volks onto your cutoff go to his cutoff and take his side of the map. You'll either break even for territory or he'll come to you. If you break even odds are you'll win the game because OKW needs significant veterancy and their teching requirements are higher than other factions. If he decides to come to you fantastic, because you've taken the time to entrench yourself on his territory forcing him have moving penalities while firing as well as lack of cover for some time. For the majority of the game all he had on the top half of the map was an MG34 in that munitions house yet his territory extended beyond that because you didn't walk up there. Next big tip of advice is if you have the oppertunity to destroy teamweapons and you do not want them DO IT. Collecting teamweapons drastically reduces the manpower cost to get a full teamweapon back in fighting shape then just building another one. Also keep in mind that OKW can salvage abandoned teamweapons for fuel, accelerating their fuel.
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