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russian armor

trying penals :(

by GenMe 21st August 2016, 04:36 AM
  • [00:31:27] General_Me: i was given this crap penals advice by some guy :D
  • [00:31:37] General_Me: its rubbish :D
  • [00:31:54] General_Me: they are so weak for the price
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Patch: 3.0.0.21567
Duration: 00:32:05
21 Aug 2016, 04:36 AM
#1
avatar of GenMe

Posts: 294

any advice on what I did wrong here
21 Aug 2016, 08:38 AM
#2
avatar of Australian Magic

Posts: 4630 | Subs: 2

Well, there were moments during game when you had big advantage but you couldn't forge them into victory.

You were unprepared for 251/17. Yes, you called in Guards and kept them in building to secure right side but just presence of 251/17 let your enemy cap rest of the map.

You completly wasted SU76. You saw Volks and SP with schreck so why did you run after 251/17? You knew that you gonna be fausted and schrecked to death.

Then you had to back tech for AT Gun.

At some point you called second Guards squad. 3 Penals, 1 Guards and 1 sniper seem like a enough AI power. Another Guards squad put big bleed on you.

You were bleeding so much with AT Guns. You kept them in front and unsupported. There were wiped 3 times.

I haven't noticed any mines which you could plant in your sector (especially when you saw that SP have a schreck upgrade). This could be nail in the coffin for early 251/17 and later maybe for a Panther.

In the end you completly lost attention and you couldn't control T34/85 with all that infantry so you end up loosing 1 Penals and 2 Guards.

Oh, and one more thing. You don't want to pick a fight which you gonna lose but you did many times. For example, te first fight. Penals vs SP behind green cover. You lost 1 model and a lot of HP.
aaa
21 Aug 2016, 10:18 AM
#3
avatar of aaa

Posts: 1487

im kind of bad but you basicaly did nothing rightn there from my view.

1. Thats which bulletins must be used http://imgur.com/PJ0ChTQ. Your Reload bulletin is useless - i tested that.
2. your 3 penals and sniper is is too greedy. Sniper is late game unit vs okw. 2 option to open t1 or t2 depends on his bulletins
a. if there are 2-3 volk bulletins then open with T2. con t2 maxim con con maxim.
b. if only 1 volks bulletin or 2 with reload (which is useless) then open with T1. con t1 con m3 penal con. Then medics and grenades and T2 for ATG first then maxim then sniper.

T3 units are bad in most cases too expensive too late, better get double sniper into T4 or kv8. Currenly okw isnt that op and retarded as oh, shouldnt be very difficult.

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