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[1v1] Wehr vs Soviet - infantry aggression
by
atlantis145
13th August 2016, 02:16 AM
- [00:00:09] [RB] Crab Chicken the Bidoof:
- [00:00:12] atL:
13 Aug 2016, 02:16 AM
#1
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Posts: 63
2:1 still lost 
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13 Aug 2016, 15:35 PM
#2
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Posts: 192 | Subs: 1
Casted!
13 Aug 2016, 18:04 PM
#3
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Posts: 63
Thanks a ton for casting this!
You were definitely right about my thought process with the first StuG - I knew he had a lot of fuel control and I hadn't been able to harass his cutoff nearly as much as mine, and I saw the Guards, so I was terrified of being rushed by a T34-85. That's why I got the StuG and parked him in front of my AT gun, which actually worked out well for me. I see in hindsight though that a Panzer IV would have been a much better investment.
I used the Stormtroopers like I did because I wanted to harass that point, I didn't know there would be a T34 waiting there for me. Thanks a lot for your feedback on using Stormtroopers, I'll definitely make a better decision next time. I'm kicking myself now because if I didn't do that, I would have had ~600 manpower floating, and I was 1 CP away from unlocking a Tiger Ace.
I'm also kicking myself that I didn't go 444 in the early-mid game. For some reason (I've done this in more than two games now), when I see a Guards squad I panic. 444 could have overwhelmed his guards, especially with my lack of MG.
You were also totally right about the second StuG in the south; at that point in the game I was getting tired and frustrated, and it was a stupid decision that made me bail the game.
Also hats off to my opponent with keeping 7 fully-vetted squads alive the whole game. I think the only wipe I got the whole game was that first MG (and I should have got that mortar with my PGs if it wasn't glitched out).
I learned a lot that I'll try to apply in my next game, especially early-game MG placement; thanks for the cast!
You were definitely right about my thought process with the first StuG - I knew he had a lot of fuel control and I hadn't been able to harass his cutoff nearly as much as mine, and I saw the Guards, so I was terrified of being rushed by a T34-85. That's why I got the StuG and parked him in front of my AT gun, which actually worked out well for me. I see in hindsight though that a Panzer IV would have been a much better investment.
I used the Stormtroopers like I did because I wanted to harass that point, I didn't know there would be a T34 waiting there for me. Thanks a lot for your feedback on using Stormtroopers, I'll definitely make a better decision next time. I'm kicking myself now because if I didn't do that, I would have had ~600 manpower floating, and I was 1 CP away from unlocking a Tiger Ace.
I'm also kicking myself that I didn't go 444 in the early-mid game. For some reason (I've done this in more than two games now), when I see a Guards squad I panic. 444 could have overwhelmed his guards, especially with my lack of MG.
You were also totally right about the second StuG in the south; at that point in the game I was getting tired and frustrated, and it was a stupid decision that made me bail the game.
Also hats off to my opponent with keeping 7 fully-vetted squads alive the whole game. I think the only wipe I got the whole game was that first MG (and I should have got that mortar with my PGs if it wasn't glitched out).
I learned a lot that I'll try to apply in my next game, especially early-game MG placement; thanks for the cast!
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Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
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Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
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