axis loses vs russia and brits
by
teroja
8th October 2015, 17:38 PM
- [00:31:00] DigitalMGB:
8 Oct 2015, 17:38 PM
#1
Posts: 39
yet another loss
14 Oct 2015, 23:28 PM
#2
Posts: 1604 | Subs: 3
Hi,
this map really encourages close quarter combat, that's why volks are only useful for flame grenades on this map.
On this map I usually build a second sturmpioneer after my first volks is out. If you manage to keep your sturmpioneers alive they vet really good and start to be really strong.
The problem was not really the shocks and commandos pushing to your position, but the fact that you had nothing to stop them or rather nothing that protected your medic HQ. A schwere panzer hq would've been here good to protect your medic hq. After that you could still get a jagdpanzer or rather a panther on this map, since it's all about close range fighting and the Jagdpanzer gets easily outflanked and can't really follow hurt tanks because of all that shot blockers.
Something in general, keep your jagdpanzer behind, don't keep him on the frontline unless you can support him with troops. Both times it died you got rushed by cons and at naded.
Fallschirmjäger are good at all ranges, but they don't excel at a specific range, thus they will lose to shocks & commandos on close range. On this map, panzerfüsiliers would've been better from your commanders that were available.
I personally prefer spec ops on this map because STG44 obers are really good here.
If you have additional questions just ask.
this map really encourages close quarter combat, that's why volks are only useful for flame grenades on this map.
On this map I usually build a second sturmpioneer after my first volks is out. If you manage to keep your sturmpioneers alive they vet really good and start to be really strong.
The problem was not really the shocks and commandos pushing to your position, but the fact that you had nothing to stop them or rather nothing that protected your medic HQ. A schwere panzer hq would've been here good to protect your medic hq. After that you could still get a jagdpanzer or rather a panther on this map, since it's all about close range fighting and the Jagdpanzer gets easily outflanked and can't really follow hurt tanks because of all that shot blockers.
Something in general, keep your jagdpanzer behind, don't keep him on the frontline unless you can support him with troops. Both times it died you got rushed by cons and at naded.
Fallschirmjäger are good at all ranges, but they don't excel at a specific range, thus they will lose to shocks & commandos on close range. On this map, panzerfüsiliers would've been better from your commanders that were available.
I personally prefer spec ops on this map because STG44 obers are really good here.
If you have additional questions just ask.
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