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russian armor

This is a problem

by OuTLaWSTaR 10th August 2015, 21:51 PM
  • Soviets flag SiM
Angoville (2)
Angoville
  • Ostheer flag ?uTLaW StAr?
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Patch: 3.0.0.19100
Duration: 00:28:12
10 Aug 2015, 21:51 PM
#1
avatar of OuTLaWSTaR
Donator 11

Posts: 453

Base locked early/mid game by 2 quads.
11 Aug 2015, 00:52 AM
#3
avatar of Swift

Posts: 2723 | Subs: 1

I had a look at the replay just now, and whilst the strategy may be cheesy, you made some mistakes.

- Whilst you played into the strength of the Wehrmacht as a coherent force when supported by each other, not leaving units to fight alone, I think you were too defensive in this approach, you kept units together to the point where not much progress was made, and you won the fights, just not the map.

- Your main point of attack was the eastern edge which on Angoville is a bad place for Wehrmacht. it let him hide from you and position his Halftrack behind the big house. As Wehrmacht the west side is more desirable as it has wide open fields which MG42s dominate.

- The Grenadiers were often blobbed up which improves the efficency of the incremental suppression to suppress you faster when you are closer together.

- The failure to pick Mobile Defense when you could get a Puma really sealed the deal. Although you couldn't know at the time, he was busy teching and had no AV so a Puma would have been the perfect tool against his Halftracks. Remember getting two Quad mounts limits the number of AT grenades he can throw so don't be afraid to approach.

- There was much tunnel vision in how you didn't flank his static position except right at the very end.

- The Ostwind was a fantastic choice, really hard countered everything he had, but you microed it very poorely and it died needlessly, which could have been avoided had you selected a doctrine with Panzer Tactician or noticed it taking damage earlier.

- When you didn't choose a doctrine and were closing in on 17CP I was dead certain you were playing for the Tiger Ace, but when the manpower became available you bought two Grenadier squads. Vs a vet three Halftrack and a solid infantry force this was the worst choice you could have made, the Grenadiers are too slow to harass the map that late and get countered by the Halftrack.

That's just my advice. I'm awful with Ostheer myself and in game the theory is much harder to put into practise but I hope I helped in spotting where you lost out.

Good luck in your next game!
11 Aug 2015, 10:15 AM
#4
avatar of OuTLaWSTaR
Donator 11

Posts: 453

jump backJump back to quoted post11 Aug 2015, 00:52 AMSwift
I had a look at the replay just now, and whilst the strategy may be cheesy, you made some mistakes.

- Whilst you played into the strength of the Wehrmacht as a coherent force when supported by each other, not leaving units to fight alone, I think you were too defensive in this approach, you kept units together to the point where not much progress was made, and you won the fights, just not the map.

- Your main point of attack was the eastern edge which on Angoville is a bad place for Wehrmacht. it let him hide from you and position his Halftrack behind the big house. As Wehrmacht the west side is more desirable as it has wide open fields which MG42s dominate.

- The Grenadiers were often blobbed up which improves the efficency of the incremental suppression to suppress you faster when you are closer together.

- The failure to pick Mobile Defense when you could get a Puma really sealed the deal. Although you couldn't know at the time, he was busy teching and had no AV so a Puma would have been the perfect tool against his Halftracks. Remember getting two Quad mounts limits the number of AT grenades he can throw so don't be afraid to approach.

- There was much tunnel vision in how you didn't flank his static position except right at the very end.

- The Ostwind was a fantastic choice, really hard countered everything he had, but you microed it very poorely and it died needlessly, which could have been avoided had you selected a doctrine with Panzer Tactician or noticed it taking damage earlier.

- When you didn't choose a doctrine and were closing in on 17CP I was dead certain you were playing for the Tiger Ace, but when the manpower became available you bought two Grenadier squads. Vs a vet three Halftrack and a solid infantry force this was the worst choice you could have made, the Grenadiers are too slow to harass the map that late and get countered by the Halftrack.

That's just my advice. I'm awful with Ostheer myself and in game the theory is much harder to put into practise but I hope I helped in spotting where you lost out.

Good luck in your next game!


Thank you so much for taking the time to help me.
-Everything you pointed out seems great.
-I did have tunnel vision, time just passed by as i kept trying to get that darn quad.
-By the time i got those two grens out i was demoralized, I wasn't thinking strategically but supplementally because I had lost my previous grens units.
-I figured I'd failed mid-late game and yes I wasn't thinking again when it came to commander choice. I was thinking of using small and combined arms but not a puma (mobile defence).
-Thanks again for reviewing that. I really do appreciate your time sir.
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