4xISU+PTRS blob almost unbeatable
How to deal with ISUs and PTRS blob
by
Danielstaleiny
30th April 2015, 22:18 PM
- Matt
- Gooral
Vaux Farmlands (4)
- Daniel stale iny
- Nachtmahr667
- [00:58:08] Matt:
30 Apr 2015, 22:18 PM
#1
Posts: 35
30 Apr 2015, 23:18 PM
#2
1
Posts: 641 | Subs: 1
go double ost. one with stuka strafe and one with inf strafe + 4 tigers
1 May 2015, 06:20 AM
#3
Posts: 9
Honestly if you're OKW and you see blobs you cannot afford to neglect indirect fire. If you go repair station you have the killer walking stuka, that didn't come out til the 40 minute mark. Probably would have been less than a 40 minute game if you guys got that out earlier
Would have been a huge asset to have the support gun too. It is the closest you get as OKW to having a sniper, AND it causes suppression quick.
The descision to get a jagpanzer out when you saw nothing but infantry that early was strange to me, obers are MUCH better counters to guards than luchs II as well.
the ISU's would not have come out as often or have been a big threat if you could have kept the blobs down with indirect fire. Whoever was top really should have built the flack building to help lock down the southern/middle part of the map. It is a huge area denial asset and would have helped stop the PPSH cons spam you were facing.
On both sides it turned into blob vs blob and that's not going to work out well. There were a lot of instances where you could tell squads were being ordered 4-6 at a time, leaving most of them sitting in open/red cover.
Other big question was when fighting mass infantry and a few tanks (even scary ISU's) why not just go KT instead of the JT? KT would have covered almost all your missing AI needs, and still has enough AT to scare off heavy tanks.
Volks blobs will ALWAYS loose to equal size guards/rifleman blobs. Best bet is to play smart and punish the blobs with indirect fire, more grenade usage, and longer range infantry from cover (like obers).
Would have been a huge asset to have the support gun too. It is the closest you get as OKW to having a sniper, AND it causes suppression quick.
The descision to get a jagpanzer out when you saw nothing but infantry that early was strange to me, obers are MUCH better counters to guards than luchs II as well.
the ISU's would not have come out as often or have been a big threat if you could have kept the blobs down with indirect fire. Whoever was top really should have built the flack building to help lock down the southern/middle part of the map. It is a huge area denial asset and would have helped stop the PPSH cons spam you were facing.
On both sides it turned into blob vs blob and that's not going to work out well. There were a lot of instances where you could tell squads were being ordered 4-6 at a time, leaving most of them sitting in open/red cover.
Other big question was when fighting mass infantry and a few tanks (even scary ISU's) why not just go KT instead of the JT? KT would have covered almost all your missing AI needs, and still has enough AT to scare off heavy tanks.
Volks blobs will ALWAYS loose to equal size guards/rifleman blobs. Best bet is to play smart and punish the blobs with indirect fire, more grenade usage, and longer range infantry from cover (like obers).
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