Hello Folks,
I am quite new to 1v1's [5 Games] and really want to get better.
My micro is still slow but I guess I do make mistakes one must not make so I would like to ask you if you could watch this replay and gave me an analysis on how to get better and what to do different.
Thanks in advance
SteinerGER
[1v1] Kholodny Ferma Winter [Analysis please]
by
SteinerGER
26th December 2014, 19:58 PM
- xxxCEDxxx
Kholodny Ferma Winter (4)
- SteinerGER
- [00:00:09] SteinerGER:
- [00:00:15] xxxCEDxxx:
- [00:00:27] SteinerGER:
26 Dec 2014, 19:59 PM
#1
1
Posts: 72
27 Dec 2014, 06:58 AM
#2
8
Posts: 2470
My thoughts in roughly chronological order:
i have no idea why you spent the time in the beginning putting down wire there; i understand the concept but that particular location seems like it would hurt you more than help you.
you probably could have pressure the sniper more early on but that can be a difficult call as you don't want to over extend.
you should not have bought that rak. i realize you were probably hedging your bets and you could tell they went t1 but you also saw the sniper and a sniper generally excludes a car. if they did get a car you could have dealt with it through a kubel paired with other units, a careful blob of volks, or bought a rak then.
you never bought sweepers on your spios, even after you ran into a mine.
you also never placed any mines. the su-chu/tm-35 are the best mines in the game and they're easy to spam.
you didn't pressure much with the lusch. i suspect that you were being careful but you could have wiped the snipers in their base easily and you knew they didn't have any zis in the immediate area because you weren't being shot at. once you do get shot at you need to leave, of course.
you also put your flak down in your base, which is fine, but you didn't even put it on the front end of your base, from where it could have defended everything else much easier.
you also had some map control issues, particularly early on, where you completely ignored some areas of the map for extended areas of time, not even scouting to see what was there.
the lusch spent a lot of time doing not much. ended up dieing to carelessness that, if avoided, probably could have won you the game right there.
the V was a good choice, although you didn't need to get so close to the kv-8 and could have avoided engine damage.
you got a second rak, while having the first one (which you hadn't done anything with to that poitnt) and a V. you didn't need either.
no idea what you were doing with the V when it died but i suspect relic's shitty-pathing(tm) was involved.
at least you got rid of the raks.
the ostwind was a dangerous choice with the kv-8 still on the field; a puma would have let you pressure the kv-8 some and prevented it from base rushing you again.
immediately picking up that schreck was a very good move. losing the volks sucked though, even in exchange for the shocks.
you bought more raks instead of just recrewing...
ost was lost to carelessness.
your V should have been in the back for repairs long before it got that low on health.
overall you did much better than your opponent; i could have given him tons of advice. it wasn't so much a comeback on your part as a game protracted by mistakes. the two mistakes you made, that would have ended the game much, much sooner, was the loss of the first lusch and the loss of the first V. if you had avoided either of those the game would have been over 20 or 30 minutes earlier.
i have no idea why you spent the time in the beginning putting down wire there; i understand the concept but that particular location seems like it would hurt you more than help you.
you probably could have pressure the sniper more early on but that can be a difficult call as you don't want to over extend.
you should not have bought that rak. i realize you were probably hedging your bets and you could tell they went t1 but you also saw the sniper and a sniper generally excludes a car. if they did get a car you could have dealt with it through a kubel paired with other units, a careful blob of volks, or bought a rak then.
you never bought sweepers on your spios, even after you ran into a mine.
you also never placed any mines. the su-chu/tm-35 are the best mines in the game and they're easy to spam.
you didn't pressure much with the lusch. i suspect that you were being careful but you could have wiped the snipers in their base easily and you knew they didn't have any zis in the immediate area because you weren't being shot at. once you do get shot at you need to leave, of course.
you also put your flak down in your base, which is fine, but you didn't even put it on the front end of your base, from where it could have defended everything else much easier.
you also had some map control issues, particularly early on, where you completely ignored some areas of the map for extended areas of time, not even scouting to see what was there.
the lusch spent a lot of time doing not much. ended up dieing to carelessness that, if avoided, probably could have won you the game right there.
the V was a good choice, although you didn't need to get so close to the kv-8 and could have avoided engine damage.
you got a second rak, while having the first one (which you hadn't done anything with to that poitnt) and a V. you didn't need either.
no idea what you were doing with the V when it died but i suspect relic's shitty-pathing(tm) was involved.
at least you got rid of the raks.
the ostwind was a dangerous choice with the kv-8 still on the field; a puma would have let you pressure the kv-8 some and prevented it from base rushing you again.
immediately picking up that schreck was a very good move. losing the volks sucked though, even in exchange for the shocks.
you bought more raks instead of just recrewing...
ost was lost to carelessness.
your V should have been in the back for repairs long before it got that low on health.
overall you did much better than your opponent; i could have given him tons of advice. it wasn't so much a comeback on your part as a game protracted by mistakes. the two mistakes you made, that would have ended the game much, much sooner, was the loss of the first lusch and the loss of the first V. if you had avoided either of those the game would have been over 20 or 30 minutes earlier.
27 Dec 2014, 12:43 PM
#3
1
Posts: 72
My thoughts in roughly chronological order:
i have no idea why you spent the time in the beginning putting down wire there; i understand the concept but that particular location seems like it would hurt you more than help you.
you probably could have pressure the sniper more early on but that can be a difficult call as you don't want to over extend.
Against snipers I currently feel very helpless to be honest.
you should not have bought that rak. i realize you were probably hedging your bets and you could tell they went t1 but you also saw the sniper and a sniper generally excludes a car. if they did get a car you could have dealt with it through a kubel paired with other units, a careful blob of volks, or bought a rak then.
I have great troubles against clowncars in the early so I wanted to play it safe. The Sniper thing actually makes sense and I could have know that there isn't a car comming
you never bought sweepers on your spios, even after you ran into a mine.
I think I did... but at the lategame. I should work on that
you also never placed any mines. the su-chu/tm-35 are the best mines in the game and they're easy to spam.
I did once. I wanted to save the ammo for Schrecks
you didn't pressure much with the luchs. i suspect that you were being careful but you could have wiped the snipers in their base easily and you knew they didn't have any zis in the immediate area because you weren't being shot at. once you do get shot at you need to leave, of course.
That is true. I can't
you also put your flak down in your base, which is fine, but you didn't even put it on the front end of your base, from where it could have defended everything else much easier.
I realized that while in game myself - my fail of the day
you also had some map control issues, particularly early on, where you completely ignored some areas of the map for extended areas of time, not even scouting to see what was there.
As I said my micro is something I really need to work on
the luchs spent a lot of time doing not much. ended up dieing to carelessness that, if avoided, probably could have won you the game right there.
Another fail on my side
the V was a good choice, although you didn't need to get so close to the kv-8 and could have avoided engine damage.
Correct, I really wanted it to be dead though. I might have had tunnelvision at that point I concede
you got a second rak, while having the first one (which you hadn't done anything with to that point) and a V. you didn't need either.
I wanted that Panther badly to be prepared if any tank comes up. IIRC the KV-8 were rushing my base just as it arrived - so I feel it was a very good investment. Why do you think it wasn't? Can you clarify this point so I can avoid making that mistake again and know what to do better precisely?
no idea what you were doing with the V when it died but i suspect relic's shitty-pathing(tm) was involved.
Need to take a look at the replay again, I dont know when and why it died.
at least you got rid of the raks.
Why's that? Aren't raks a good unit? I mean I know that they are bad compared to Pak40s but for OKW as AT Unit
The Ostwind was a dangerous choice with the kv-8 still on the field; a puma would have let you pressure the kv-8 some and prevented it from base rushing you again.
I wanted something AI against the shocks since Volks can't and Obers only with extreme caution and micro keep up with shocks
immediately picking up that schreck was a very good move. losing the volks sucked though, even in exchange for the shocks.
Indeed
you bought more raks instead of just recrewing...
tbh. I dont know why I did this, probably to lure his KV-8 into them because he thinks I am helpless
Ostwind was lost to carelessness.
Indeed
your V should have been in the back for repairs long before it got that low on health.
I was really busy microing and alas I totally forgot to at least put him into base so he gets repaired from the building
overall you did much better than your opponent; i could have given him tons of advice. it wasn't so much a comeback on your part as a game protracted by mistakes. the two mistakes you made, that would have ended the game much, much sooner, was the loss of the first luchs and the loss of the first V. if you had avoided either of those the game would have been over 20 or 30 minutes earlier.
Thanks for your advice and that you took the time to watch my replay!
I appreciate it a lot and will keep your tips in mind in my future games.
I made my answers in the quote in blue. There are some questions in aswell maybe you can elaborate a bit?
Thanks again and best wishes,
SteinerGER
EDIT: Typos
28 Dec 2014, 03:47 AM
#4
8
Posts: 2470
Against snipers I currently feel very helpless to be honest.
not a whole lot you can do until you get light vehicles out. fortunately, volks are cheap and have 5 models so you can afford to push pretty aggressively with them as long as you're careful.
I have great troubles against clowncars in the early so I wanted to play it safe. The Sniper thing actually makes sense and I could have know that there isn't a car coming
I get that but a schreck will hard counter a car and you can afford to wait until the car is out to get a rak if you really feel the need for one. they're not going to do really well against them anyway because of their long aim time. another option is spios, which have enough dps for a pair of them to take a car down really fast. you have to watch for flamers though.
I think I did... but at the lategame. I should work on that
personally, i by sweepers as soon as i hit a mine, at a minimum. sometimes i'll preemptively buy them if i suspect i'll be facing a lot of them and, unlike all other builders, spios aren't hurt by getting them as long as you turn the sweeper off after they retreat.
I did once. I wanted to save the ammo for Schrecks
i get that. you have to make a choice early on. still, just placing a couple where the enemy will hit them can give you big pay offs and generally forces the enemy to be careful. if they hit them and aren't careful then you can really go to town with them.
I wanted that Panther badly to be prepared if any tank comes up. IIRC the KV-8 were rushing my base just as it arrived - so I feel it was a very good investment. Why do you think it wasn't? Can you clarify this point so I can avoid making that mistake again and know what to do better precisely?
they were. you still didn't end up using any raketens until much later though. the problem with the rak is that it's generally a very weak AT gun, particularly against things like the KV-8 that will kill it very fast. you would have been better served with more infantry to allow you to cap more and apply more pressure against the enemies setup teams. i'm not sure if you had the munitions for it but in general schrecks are going to be more effective against KV-8s (although still not a great idea) than raks. certainly once you had the V you didn't really need the raketens, and certainly not more than 1. they just don't contribute a whole lot. :\
Why's that? Aren't raks a good unit? I mean I know that they are bad compared to Pak40s but for OKW as AT Unit
again, they have a long aim time, reduced range, and a small squad size. their pen is fine but they have a hard time hitting fast targets and the projectile often runs into objects in the way. they're more of a last ditch unit at this point than anything else and while not using them they're taking pop and causing upkeep.
I wanted something AI against the shocks since Volks can't and Obers only with extreme caution and micro keep up with shocks
That's fine, but you already had a lusch, which is at least as good damage wise and much cheaper. you can fight obers with shocks but you need to be careful to keep the obers at range as much as possible, even if you have to throw the grenade on the ground in front of them to force the shocks back. dodging the return grenade is another important point. you're right about volks though, don't bother unless you're certain you can get the nade off or have to stall.
if you want anymore comments send me a PM, i don't generally check this section.
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