okw vs usf... actually i have no words for the current state of the gameplay between these two factions.
Kubel is most op unit in the early game vs the usf, in first 5 minutes you have 3 units. Rifles, rear echelon and ambu. Pick one to counter Kubel. Oh wait... I heard that one of the balance designers stated that you can hardcounter Kubel with... bunker. Ok, thats reasonable.
Its impossible to take it out till the fast m20, which is hard to get when you are constantly base pinned. For everyone saying kubel dont scale well late game... uhm... well, thats entirely not true. Just make a use of its maphack skill.
SWS Scout Car and Pushing Tool is not helping at all in this case. Hell if you wish to went full retard you can even take out entire buildings with it.
So seems that on this patch OKW handles both early and late game advantages, seems legit. Volks are definetly base core infantry in the game, scale like crazy and have best at in the game which can infantry possess.
1vs1 suffer from this patch hard, but whats happening in team games, this is beyond me, axis is not easy mode anymore, its win buton.
PS Panther armor... Plain bullshit.
"Great" balance state of the game. OKW/USF
by
Walther
12th September 2014, 16:23 PM
- [00:00:08] Walther:
- [00:00:12] StephennJF:
- [00:00:13] StephennJF:
- [00:17:12] Walther:
- [00:17:14] Walther:
- [00:29:30] StephennJF:
- [00:29:33] Walther:
- [00:29:37] StephennJF:
- [00:29:37] Walther:
- [00:29:38] Walther:
- [00:29:42] Walther:
12 Sep 2014, 16:23 PM
#1
1
Posts: 94
13 Sep 2014, 10:45 AM
#3
15
Posts: 1970 | Subs: 5
I actually kind of like the early game balance now. It's very even between the two factions. Unfortunately for USF it only gets harder from that point on.
13 Sep 2014, 10:58 AM
#4
Posts: 1820 | Subs: 2
@Romeo: on some maps the kubel excels far greater than needed, really making the US early game a pain in the ass.
13 Sep 2014, 16:45 PM
#5
4
Posts: 312
I tend to agree though that USF struggle a lot against OKW. The lack of a hard counter for the kuebel for the first 6 minutes of the game makes it real hard for the USF player. And due to OKW's campy nature, breaking the lines without heavy tanks as USF can be even more difficult.
Is balance that bad? No. We all need to play more before we judge.
Is balance that bad? No. We all need to play more before we judge.
13 Sep 2014, 21:15 PM
#6
Posts: 31
OKW was op balance patch is nerf patch for allies. Look on Kubelwagen all was write to relic and relic do ninja patch .... It's not good for good game CoH2.
13 Sep 2014, 23:09 PM
#7
Posts: 783 | Subs: 3
Smoke nades hard counter the kubel.
14 Sep 2014, 07:27 AM
#8
Posts: 1221 | Subs: 41
Smoke nades hard counter the kubel.
You barely have any territory, you run out of munitions for them after 4 or 5 throws and a smart player will, you know, just reverse with the kubel if he gets smoked. Meanwhile you've thrown away your chance of getting an M20 out so opponent will just reinforce the pin.
14 Sep 2014, 12:14 PM
#9
Posts: 1820 | Subs: 2
Cruzz is right, a kubel in a good player hands is a deadly weapon and can decide the game quite quickly.
14 Sep 2014, 13:17 PM
#10
Posts: 2487 | Subs: 21
You barely have any territory, you run out of munitions for them after 4 or 5 throws and a smart player will, you know, just reverse with the kubel if he gets smoked. Meanwhile you've thrown away your chance of getting an M20 out so opponent will just reinforce the pin.
+1 It really comes down to if you're able to flank the Kubel and keep it off your side of the map. You have no real options until the Lt. comes out. It's the only way atm.
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