FHQ Test
by
Strummingbird
5th September 2014, 18:06 PM
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5 Sep 2014, 18:06 PM
#1
![avatar of Strummingbird](/uploads/avatar/4060.png?updated=1441873602)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 952 | Subs: 1
Was asked to play a custom game, so I decided to give Urban Defence a go. I took the building right outside the north player's base and instantly deployed the FHQ, which delayed the stuka till 10 minutes in- more than sufficient time to win the game, practically.
5 Sep 2014, 18:13 PM
#2
![avatar of FaNa](/images/no_av.png)
Posts: 35
ISU, FHQ, it's so pointless to play coh2 at the moment. why still no balance patch? why??? for crying out loud...
5 Sep 2014, 23:41 PM
#3
![avatar of m00nch1ld](/uploads/avatar/401.jpg?updated=1409785269)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 641 | Subs: 1
ISU, FHQ, it's so pointless to play coh2 at the moment. why still no balance patch? why??? for crying out loud...
you think patch will save this game? youre so damn wrong comrade, so damn wrong.
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