Insane Comeback vs US bull
by
HelpingHans
24th August 2014, 20:20 PM
- [00:00:14] -HOI-PauL.a.D:
- [00:00:17] HelpingHans:
- [00:02:38] -HOI-PauL.a.D:
- [00:02:42] -HOI-PauL.a.D:
- [00:28:55] -HOI-PauL.a.D:
- [00:34:31] -HOI-PauL.a.D:
- [00:34:33] -HOI-PauL.a.D:
- [00:57:44] -HOI-PauL.a.D:
- [00:57:46] HelpingHans:
- [00:57:48] -HOI-PauL.a.D:
- [00:57:52] -HOI-PauL.a.D:
- [00:57:53] -HOI-PauL.a.D:
24 Aug 2014, 20:20 PM
#1
1
Posts: 1838 | Subs: 17
Hero 222 scout car and stug vs the might of the US spam of vet rifles and easy eight shermans. GG WP.
24 Aug 2014, 20:21 PM
#2
1
Posts: 1341 | Subs: 6
LOL some girl M me and scare me a bit than I lose 2 tank in a second.
then come back. GG WP anyway.
then come back. GG WP anyway.
25 Aug 2014, 10:28 AM
#3
Posts: 1550 | Subs: 7
Will be casting this.
25 Aug 2014, 10:56 AM
#4
Posts: 196
After watching this, I gotta say.. Spotting Scopes are awesome!
25 Aug 2014, 13:05 PM
#5
Posts: 896
Really gg, but you were spared a good chunk of the bs because your opponent picked his commander a bit late, so he could not get 2 early vet squads.
Few points to make:
Your opponent vehicle play was a bit strange. For example he could have poped out the crew on sc and used the bazooka to finish your 222, but for some reason he didn't. I think his vehicle play lagged behind his infantry play and that's what cost him the game.
You gave him the chance to come back at around 14 minutes when u went crazy with your units and just would not retreat them to base(sniper+222).
The first sherman kill was a bit lucky because all the stugs shells penetrated. Usually they bounce of the sherman's e8 front armor (210).
He should have got a howitzer instead of constantly calling shermans.
Your combination of units (sniper+222+mgs+mortars) is really micro intensive.
Since you like to lay defenses did u consider destroying the house next to your base? It cost you the first stug.
Few points to make:
Your opponent vehicle play was a bit strange. For example he could have poped out the crew on sc and used the bazooka to finish your 222, but for some reason he didn't. I think his vehicle play lagged behind his infantry play and that's what cost him the game.
You gave him the chance to come back at around 14 minutes when u went crazy with your units and just would not retreat them to base(sniper+222).
The first sherman kill was a bit lucky because all the stugs shells penetrated. Usually they bounce of the sherman's e8 front armor (210).
He should have got a howitzer instead of constantly calling shermans.
Your combination of units (sniper+222+mgs+mortars) is really micro intensive.
Since you like to lay defenses did u consider destroying the house next to your base? It cost you the first stug.
25 Aug 2014, 13:51 PM
#6
Posts: 180 | Subs: 1
good play pak40 sdkfz222but. forget spektiv in exchange for stug III e i think ist good。
25 Aug 2014, 15:16 PM
#7
Posts: 915
LOL some girl M me and scare me a bit than I lose 2 tank in a second.
then come back. GG WP anyway.
Nice excuse, get rekt!
25 Aug 2014, 23:05 PM
#8
Posts: 65
Well played Hans, but to be fair this is a map that heavily favors long range units like paks and Stugs. I dont think the comeback would be possible on other maps.
26 Aug 2014, 03:11 AM
#9
1
Posts: 1341 | Subs: 6
Nice excuse, get rekt!
I drive them to a club that night. SO......
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