The glory of Russians Urban Tactics commander on Faymonville
- [00:17:29] Dragonite:
- [00:17:32] Dragonite:
- [00:17:39] Please call me Dad.:
- [00:17:50] Dragonite:
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- [00:18:10] Dragonite:
- [00:18:10] Please call me Dad.:
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- [00:18:34] Dragonite:
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- [00:30:45] Please call me Dad.:
- [00:30:53] Dragonite:
- [00:30:58] Please call me Dad.:
- [00:31:22] Dragonite:
- [00:31:28] Please call me Dad.:
- [00:31:34] Please call me Dad.:
- [00:31:37] Please call me Dad.:
- [00:31:51] Dragonite:
- [00:31:54] Please call me Dad.:
- [00:32:04] Please call me Dad.:
- [00:32:09] Please call me Dad.:
- [00:32:09] Dragonite:
- [00:32:13] Dragonite:
- [00:32:16] Please call me Dad.:
- [00:32:27] Dragonite:
- [00:32:28] Please call me Dad.:
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- [00:33:36] Dragonite:
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- [00:34:01] Dragonite:
- [00:34:08] Please call me Dad.:
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- [00:34:13] Dragonite:
- [00:34:13] Please call me Dad.:
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- [00:34:20] Dragonite:
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Had he gone against OKW though.... I fear it may have ended differently if he had used Urban Tactics. Stukah....STukah....STUKAH....
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I am frankly shocked to read her robust sledging.
Never glad confident morning again
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LOL
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Start off by using your Combat Engineers to cap the point just north of your base (The one that connects mid VP to your base). After this have them cap the mid vp, and from there start to cap the resources on the left side of the map. only have them retreat if they start to take fire or they completely cap the left side. At that point, and only if your manpower can support it, build t2 for MG and mortar support.
At the beginning you should only be building conscripts. I make it a goal to get to at least 3-4 before I get anything else. Have the first squad rush the point that is directly east (right) of the left sides fuel point (this is the territory with the manor on it). Once you have this point and have relatively good control on this area, opt for Urban Tactics and make the manor your forward HQ. Resupport and move to cap the enemies cutoffs. After this point you may opt to get Molotovs and/or AT nades - If you have the resources and the need to do so, this is a good time. Hold this area for the rest of the game, preventing the retake of the cutoffs as much as possible.
Depending on how well you do early on, you may or may not have the manpower to support the purchase of MGs and/or Mortars. The MGs are especially useful at keeping the enemies troops from getting to close to the forward HQ and provides squads with low health enough time to back up to the HQ and get the heals and reinforcements they need. Mortars are especially useful for taking out enemy mortars and MGs, as well as harassment on the cutoffs. You'll want to move your MG to support your defending forces instead of leaving it in the building, if you can.
I'll usually get the command trees early Light AT as soon as its available for a couple of reasons: First, and most obvious - to help with early light armor. The second - to help clear obstructions from the field of view of the manor: Those trees directly to the east most specifically. This will help your MG squad, if at ever a time it needs to be in the building to see and fire on troops on the eastern cutoff.
At this point, if you've executed the strat well enough and have the map control to support t4, you should get a Kat ASAP. Only do this if you have been able to deny the enemy fuel for the majority of the game and/or have taken out his armor, otherwise a su-76 (for dual role light anti armor/arty) or a su-85 (heavy anti armor). Don't forget that you can use detect vehicles to determine the safest option at this point. Make effective use of booby traps on cutoffs and use incendiary on the enemies HQ if you have LoS and he is retreating his infantry.
Main points of this strat include keeping your conscripts alive with your forward HQ and avoiding retreat when possible. Keep at least 2 conscripts in proximity to the HQ at all times. If you notice the enemy building units to damage your HQ, prioritize those targets and take them out as quickly as possible (stationary targets like AT and Mortars are especially vulnerable to incendiary arty). If you have to retreat units, do not reinforce at your main HQ if you can help it. Run them back to the forward HQ to reinforce as long as there are no enemy units in your path. Always have one unit capping the map (the majority of fighting will be at your forward HQ, it is common that the enemy will neglect map control during this time). Harass, harass harass. Do not let up. Annoy the enemy with mortars, AT, arty, any indirect ranged fire.
This was a sloppy write up, but I hope it gives you the idea more or less how to utilize this underused commander. I've also had success on maps such as Kholodny, La Gleize and Langres. This commander should never be a "pick right off the bat" - it is very situational, and should only be chosen when your map control supports it.
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And.... people need to spend money to beat me, ROTFL. The best....
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To clarify : Dragonite is female and used to stream CoH2.
I am frankly shocked to read her robust sledging.
Never glad confident morning again
I can confirm that is definitely not Dragonite. Check her friend's list/other names. It's just a coincidence. Plus she still goes by "EXPERTSDragonite". So yeah.....people should know better, considering she's also a genuinely nice person.
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Hi i'm dragonite a coh2 player. i would like to apologize for any insult that i have made against my opponent in that match. I was having a rough day and playing coh 2 wasn't the best idea at the moment. In that match i was trying out my own unique strat but it failed against the urban tactic commander wich got me mad. but i promise i will never insult anyone again because it's immature and stupid.
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