but still, cons are better than volks, in combat and in reinforce cost, also they have AT nades that are enought for soviets to deal with OKW vehs (usually 100% penetration and engine damage) and Maxim is nearly unflankable because volks are not good in flanking stuff.
OKW vs soviets games should never happen
That's a tad harsh, I think.
I watched your game, Batron -thank you for submitting it - and I am probably wrong, but it seemed to be a game you unfortunately threw away. As the meta evolves,there will doubtless be refinements which will help you hold the edge. e.g. you did not convert the T3, so you had no access to the Obersoldaten, and their vehicle 'heavies'- which I fully accept means a longer game. but this is not altogether unknown: e.g. 3Es/4Riffles in vCoH was a game of stalling.
The problem with OKW, ( I think), is that with 2 evenly matched players,OKW is inherently campy,which may not suit your laudable, aggressive play style. TBH, I do not like OKW, bcs it invariably seems to mean you have to stall - to go down, in order to come up. OKW seems to be Britz with refinements,and I doubt if that appeals to many.
I am no whizz kid with the Maff - but I would be interested to know why Relic deemed it fit for the OKW to earn less per point than the Allies: if evened up, would it then make the OKW overpowering? Ciez probably knows the answer to this,but he has stayed tight-lipped