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russian armor

Wire Goes to My Head

by Bryan 9th May 2014, 23:21 PM

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Patch: 3.0.0.13644
Duration: 00:32:12
9 May 2014, 23:21 PM
#1
avatar of Bryan

Posts: 412

Some interesting wiring+defensive play from the German player throws my game. I miss a few opportunities to close the game out early and then I start to lose the plot.

Facing a manpower sink of my own creation, the VP's and a Tiger, I pray to mojo.

gg, wp.
10 May 2014, 00:20 AM
#2
avatar of sluzbenik

Posts: 879

Dat conblob.

My comp crashed from overheating video card before I could see the triumphant ending, but I think I know where this was going :).

Manpower upkeep...Hmmm.

10 May 2014, 01:16 AM
#3
avatar of Bryan

Posts: 412

The manpower upkeep system in COH2 is a wee bit too forgiving imo, allows for more comebacks, which might be good from a casual/dramatic point of view, but frustrating in competitive play.

Needs to be a touch more beneficial for the player who harrases and preserves units.
10 May 2014, 06:45 AM
#4
avatar of DanielD

Posts: 783 | Subs: 3

I've been playing a lot of 6+ conscript builds, and it feels like its really hard to turn tactical victories -- like killing 2 grens at the start of the game or killing 2 scout cars really quickly -- into a true advantage because you don't have any units that allow you to stay on the field. After every attack you have to retreat and on the smaller 1v1 maps your opponent is right back on the field. A maxim or a sniper might be necessary before the 8 minute mark.

Good game, you gotta bring those vetted AT guns back into your base for heals/reinforce man!
10 May 2014, 11:12 AM
#5
avatar of TracyWind

Posts: 6

just spam cons...no skill
6 conscripts and Oorah. Even facing mg42, you still do so.
I dont think you deserve the win:(
10 May 2014, 15:45 PM
#6
avatar of Bryan

Posts: 412

just spam cons...no skill
6 conscripts and Oorah. Even facing mg42, you still do so.
I dont think you deserve the win:(


Sorry to hear you think that, but a 6 con opening has a few scaling issues as DanielD points out. The wiring and MG42 usage early game really presented a problem to a strat that relies on aggression and early game dominance. If you're having problems vs this kind of build, play Ostheer more concertively and with proper placement of units, on most maps you'll come out ahead unless the Soviet executes some great flanks.

@DanielD, Cheers, only when starting on the West Side do I usually go a con heavy build on this map as usually you can push the cutoff's pretty hard and maybe even steal an MG42 with a flank, which is effectively gg. When neither happened, I knew I was gonna need AT fast and felt after the 1st Zis i'd need another as Stug E's would not be far off. Without a Maxim as you say, its hard to hold ground and as MG42's gain vet and Grens get LMG's, its a losing manpower war with soviet infantry.

I usually do heal up my AT guns, but for some reason in this game I was really afraid if I lost the middle when they were healing, i'd not have enough to push if he made a hard point there, so I settled on using the camo ability which is really cool!
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