Here's a pretty decent game... 1v1 Stalingrad.
A build order I've found interesting and useful:
T1 AG MG AG MG AG T2
From there I kinda go with whatever works... I won in under seven minutes on Langreskaya summer; the two MGs can help cover flanks or pin conscript blobs. AGs are good at CQB (although I find that they often lose to conscripts even at short range... not sure why). With no munition spending on upgrades, I often have 150 + muni stockpiled before I tech for T2, so I am free to use the AG grenades (which really turn the tide against shocks or ppsh con... well worth the investment if it does damage.
I managed to have enough muni to get a shreks on my PGs... My oppononent ended up getting 2 T-34/85 call ins.
This replay also demonstrates the *best* way to cap in Stalingrad: send units to both fuel points and make sure you win at least one of the engagements.
New MG + AG strat?
26 Apr 2014, 05:25 AM
#1
![avatar of Gbpirate](/uploads/avatar/9433.jpg?updated=1399239147)
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26 Apr 2014, 08:53 AM
#2
![avatar of Spanky](/images/avatars/tiger.png?updated=1395697084)
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what if your opponent goes m3 + snipers? or maxims + mortar? I understand that 2 mg's are really good vs conscript openings, but i have little faith vs other soviet openings. Interesting build tho! ![:) :)](/images/Smileys/smile.gif)
![:) :)](/images/Smileys/smile.gif)
26 Apr 2014, 09:06 AM
#3
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
Posts: 1734
Permanently Bannedin this map try tank traps, wires and pak43 ![:D :D](/images/Smileys/biggrin.gif)
![:D :D](/images/Smileys/biggrin.gif)
26 Apr 2014, 14:10 PM
#4
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what if your opponent goes m3 + snipers? or maxims + mortar? I understand that 2 mg's are really good vs conscript openings, but i have little faith vs other soviet openings. Interesting build tho!
Well, Spanky, I guess it's just looking at your opponents bulletins, and hoping he uses a conscript opening.
There's always the surrender button, too.
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