From 1000+ to top 50
by
jellyd0nut
19th April 2014, 03:34 AM
No chat in this replay.
19 Apr 2014, 03:34 AM
#1
Posts: 171
Using the jellyd0nut opening whalloped Rtn.con.
19 Apr 2014, 03:40 AM
#2
Posts: 171
I had two points left on the board to his 10 when he quit. He said gg about 10 mins before, and I came from being at 2 to his 300 and beat him good. One hour epic game.
I went from 1000+ with this strat to top 50.
I went from 1000+ with this strat to top 50.
19 Apr 2014, 08:58 AM
#3
Posts: 273
When u r going to victory, it s gg. Yet, when u r going to defeat from victory, it s stupid game ever. This approach is shame imo.
20 Apr 2014, 15:45 PM
#4
Posts: 299
I had already said gg no point in saying it again. it was a crappy game at end cause he did maxim spam and ramed and got almost everyone from front and then just crew repaired it. I only gg'd earlier cause I thought the ticker was gonna go out but it was slower then I thought it would be.
If i came off as being rude it was just cause a lot of the soviets I have been playing are doing cheesy builds and it was just getting to me.
I am thankful for this game cause it showed me a weakness in my play, and stuff I still need to work on.
If i came off as being rude it was just cause a lot of the soviets I have been playing are doing cheesy builds and it was just getting to me.
I am thankful for this game cause it showed me a weakness in my play, and stuff I still need to work on.
20 Apr 2014, 18:47 PM
#5
Posts: 309
RNG god was with d0nut on this one. Here's another aspect of RNG that ruins competitive play that can be ironed out. I rams are here to stay, frontal rams should definitely be considered a guaranteed event of crew shock. Side and rear rams should definitely be considered guaranteed events of engine damage or main gun damage. If a player manages to position their tank in such a way to ram from the side or rear, it deserves some damage on a tank, not so much kamikaze frontal rams.
Honestly think an opening that opens with 4 cons with maxim/mortar/ATG to support is better than this, at least cons are a deterrent to any SC with at nades.
Honestly think an opening that opens with 4 cons with maxim/mortar/ATG to support is better than this, at least cons are a deterrent to any SC with at nades.
21 Apr 2014, 10:42 AM
#6
Posts: 475
Wow...probably one of the best games I've seen in a long time that wasn't predictable. Reminds me more so of COH1 than COH2 because at times I thought no way is Jelly going to win this. Then somehow...he manages to survive without use of any early mines or anything...crazy strat. No way this would work before patch though...early flamer HT and maxims all dead.
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