I've been wondering why the hell did pios receive a dps buff at short range in this latest patch. Even before they had decent killing power against cons, but now they seemed to pack serious punch for the cost of 200 mp. So, i've decided to experiment a little. And then this happened.
(My micro is really rusty at the moment, so don't judge my poor unit preservation plox ^__^)
Check out the one vet3 pio squad with ~30 kills and 2 flamethrowers
Also, apparently it IS possible to field more than 2 tigers at the same time (and have superfast repair speed)
Germany can into piospam (in 2v2 at least)
by
Chaotic
26th March 2014, 22:13 PM
No chat in this replay.
26 Mar 2014, 22:13 PM
#1
Posts: 30
4 Apr 2014, 12:50 PM
#2
Posts: 148
Can't watch the replay now. What was your general build order? Not sure this would work against players high up in the 2v2 ladder.
6 Apr 2014, 20:04 PM
#3
Posts: 30
You are right, it probably wouldn't work universally. I'm not that good a player myself tbh. I simply saw how powerful the pios were in this new patch and decided to give it a try.
I should also mention that the game took place before the new-found usefulness of the m3s and 222s was discovered.
I can't currently watch the replay as well, but i'll try to remember the build order. Sorry in advance for any misrepresentation that may occur. So, AFAIR, my build order was:
- get >=6 pios
- throw munition OPs all around, get flamethrowers
- stall the game until t3, keeping the pio numbers steadily >=6
- build (and immediately lose) a p4
- stall the game until Tiger is unlocked (also, bathe in resources)
- Tiger-Tiger-Tiger
There was also some mg-bunker-building done in between the steps.
Now that i think about it, the succes i had in that game was mostly due to the surprise factor (of pios being the new shocks). Also, a very decent teammate. This game is in no way a definitive proof of piospam's universal viability.
Nevertheless, I think that piospam used to be one of the most (if not THE most) broken thing in CoH - second only to the roos when they were cheap. Piospam being anywhere near viable in CoH2 is, in my opinion, a huge red flag saying that the balance is off.
I should also mention that the game took place before the new-found usefulness of the m3s and 222s was discovered.
I can't currently watch the replay as well, but i'll try to remember the build order. Sorry in advance for any misrepresentation that may occur. So, AFAIR, my build order was:
- get >=6 pios
- throw munition OPs all around, get flamethrowers
- stall the game until t3, keeping the pio numbers steadily >=6
- build (and immediately lose) a p4
- stall the game until Tiger is unlocked (also, bathe in resources)
- Tiger-Tiger-Tiger
There was also some mg-bunker-building done in between the steps.
Now that i think about it, the succes i had in that game was mostly due to the surprise factor (of pios being the new shocks). Also, a very decent teammate. This game is in no way a definitive proof of piospam's universal viability.
Nevertheless, I think that piospam used to be one of the most (if not THE most) broken thing in CoH - second only to the roos when they were cheap. Piospam being anywhere near viable in CoH2 is, in my opinion, a huge red flag saying that the balance is off.
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