Penals are just so fucking balanced are they not?
Please review and feedback.
Sprinting Penals are SOOOOOO balanced.
by
PanzerKampf
10th November 2019, 18:55 PM
No chat in this replay.
10 Nov 2019, 18:55 PM
#1

Posts: 266 | Subs: 1
10 Nov 2019, 21:07 PM
#2

Posts: 177
i watched through this and here are some mistakes:
Your main problem here is that you took bad early engagements against units in better cover or against more units with one isolated unit. You keep mg42 in the center house instead of actively using it on the field with your units in order to pin the enemy blob. He went full 3 ptrs on his penals meaning that your assgrens and grens upgraded with lmgs blobbed would have eaten them alive because they only now have 4svts per squad. Your 222 is a bit late and losing it is unfortunate. But this means that there is a clowncar running freely around and you have to keep this in mind in order to not overextend. At this point it is already gg because you have no snares and he has full map control. Towards the end he just bleed you with his shocks and blob and his better map control translates into having better armor. And so he just stomps you. But I think that he also lost a lot and you could have easily won with few changes:
-assgrens are bad on an open map like this. Also especially bad against SOV because shocks shit on them
-use mg more agressively and use it to support your troops
-counter ptrs blob with lmg gren blob
-get 222 out at 5min to chase off m3 and shocks, pak out at 8min to repel t70
Your main problem here is that you took bad early engagements against units in better cover or against more units with one isolated unit. You keep mg42 in the center house instead of actively using it on the field with your units in order to pin the enemy blob. He went full 3 ptrs on his penals meaning that your assgrens and grens upgraded with lmgs blobbed would have eaten them alive because they only now have 4svts per squad. Your 222 is a bit late and losing it is unfortunate. But this means that there is a clowncar running freely around and you have to keep this in mind in order to not overextend. At this point it is already gg because you have no snares and he has full map control. Towards the end he just bleed you with his shocks and blob and his better map control translates into having better armor. And so he just stomps you. But I think that he also lost a lot and you could have easily won with few changes:
-assgrens are bad on an open map like this. Also especially bad against SOV because shocks shit on them
-use mg more agressively and use it to support your troops
-counter ptrs blob with lmg gren blob
-get 222 out at 5min to chase off m3 and shocks, pak out at 8min to repel t70
11 Nov 2019, 07:20 AM
#3

Posts: 266 | Subs: 1
Thanks alot.
I played quite badly there true. I think I also could have won if I had the Tiger Ace out but I forgot making T4. Also 2 or 3 StuGs would have dealt with those KV1 since I had the fuel for them.
I played quite badly there true. I think I also could have won if I had the Tiger Ace out but I forgot making T4. Also 2 or 3 StuGs would have dealt with those KV1 since I had the fuel for them.
13 Nov 2019, 12:46 PM
#4

Posts: 145
you played SOOOOOO bad and sov play SOOOOOO good
that's the fact so don't blame game
that's the fact so don't blame game
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