NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill Last Tuesday, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2 Last Tuesday, 22:41 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that. Last Tuesday, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game. Last Tuesday, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly. Last Tuesday, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside. Last Tuesday, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent. Last Tuesday, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little. Last Tuesday, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players. Last Tuesday, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units Last Tuesday, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money Last Tuesday, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode. Last Monday, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games. Last Monday, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it. Last Monday, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown Last Monday, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option. Last Sunday, 13:47 PM