Map Patch for the Summer Patch
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Posts: 521
Posts: 2145 | Subs: 2
As someone, who has made maps and plays the game, I can attest to how difficult it is to balance to perfection. The key is 100's of hours of play on the maps. Hopefully, the top players will kick in some great ideas.
Transparency is the key to making this game reach its fullest "community" expectation. This is a rare opportunity. We need to really embrace it.
Thank you to Relic and Sturmpanther for even trying this in the chaotic world of COH2 community o7
Posts: 1044 | Subs: 1
Reason- map is no good
Posts: 267
Remove Ettelbruck and Lierneux from 2vs2 and #bringEindhovenback
this!
I'm speaking just about 2v2 where i use to play:
1) Eindhoven Country was an amzing map, it would be cool to see it again.
2) Ettelbruck is just bad designed. It designed for hold on and arty spam and for 2v2 is just a pain. It might work in 3v3 coz different gamestyle from players.
3) Char'kov must be redesigned or removed..if u start on north side and u gonna play vs a same equal opponent skill u will lose at 100% coz ur fuel it's damn hard to hold compared to south start.
4) Moskow's maps: also if after the DPB redesign they become better they still lack on north side making to hard winning compared to starting from south. Both maps since years are always veto and as i see in WhiteFlash's Company of Heroes 3 isnt only me to veto those maps.
My 2cents from a 2v2 addicted guy
Posts: 626 | Subs: 1
this!
I'm speaking just about 2v2 where i use to play:
1) Eindhoven Country was an amzing map, it would be cool to see it again.
2) Ettelbruck is just bad designed. It designed for hold on and arty spam and for 2v2 is just a pain. It might work in 3v3 coz different gamestyle from players.
3) Char'kov must be redesigned or removed..if u start on north side and u gonna play vs a same equal opponent skill u will lose at 100% coz ur fuel it's damn hard to hold compared to south start.
4) Moskow's maps: also if after the DPB redesign they become better they still lack on north side making to hard winning compared to starting from south. Both maps since years are always veto and as i see in WhiteFlash's Company of Heroes 3 isnt only me to veto those maps.
My 2cents from a 2v2 addicted guy
+1
and my 2 cents i will add later
Posts: 5441 | Subs: 36
this!
I'm speaking just about 2v2 where i use to play:
1) Eindhoven Country was an amzing map, it would be cool to see it again.
2) Ettelbruck is just bad designed. It designed for hold on and arty spam and for 2v2 is just a pain. It might work in 3v3 coz different gamestyle from players.
3) Char'kov must be redesigned or removed..if u start on north side and u gonna play vs a same equal opponent skill u will lose at 100% coz ur fuel it's damn hard to hold compared to south start.
4) Moskow's maps: also if after the DPB redesign they become better they still lack on north side making to hard winning compared to starting from south. Both maps since years are always veto and as i see in WhiteFlash's Company of Heroes 3 isnt only me to veto those maps.
My 2cents from a 2v2 addicted guy
+1
and my 2 cents i will add later
Hey you 2;
If its not clear: I want that you guys create a own thread here for each single map. And pls not only say: its bad/unblanced. Give hints/ advise what to change.
Thank you.
P.S Ofc i know alot of things what should be changed, but i want to see first what the community thinks and does for the maps, before i will write down everything from my side
Posts: 521
Posts: 5441 | Subs: 36
Are you adding/removing maps or only editing?
Main focus on editing.
But I think i will go and create vote for 1vs1 and 2vs2 to remove 1-2 maps. Still thinking about it.
(Lost glider/ westwall/; and ettelbrück in 2vs2 maybe)
Posts: 1389 | Subs: 1
P.S. Again reminding about already existed packs with improvements for original maps, like capiqua‘s collection.
Posts: 5441 | Subs: 36
There is a large number of removed or non-added in multiplayer maps from original CoH 2, WFA and Ardeness Assault. Maybe there is chance to do something with them and make them playble and balanced?
P.S. Again reminding about already existed packs with improvements for original maps, like capiqua‘s collection.
Feel free to write a Pm to me pls about this all.
And to everyone: I appreciate the already created threads. I kind of overwatched it already. Soon I will give my 2 cents to each thread. I hope other people will do the same until I do.(That is the plan^^)
Posts: 521
There is a large number of removed or non-added in multiplayer maps from original CoH 2, WFA and Ardeness Assault. Maybe there is chance to do something with them and make them playble and balanced?
P.S. Again reminding about already existed packs with improvements for original maps, like capiqua‘s collection.
Yeah, I do wish that there were more maps in automatch. I say to just add them all in and gives more vetoes.
Posts: 1389 | Subs: 1
Feel free to write a Pm to me pls about this all.
And to everyone: I appreciate the already created threads. I kind of overwatched it already. Soon I will give my 2 cents to each thread. I hope other people will do the same until I do.(That is the plan^^)
I will, when sit down to my PC
Is there somewhat of deadline?
Posts: 40
Posts: 2238 | Subs: 15
When they will go for automatch?
Posts: 5441 | Subs: 36
Theres at least 6 Ardennes Assault MP maps in the custom games.
When they will go for automatch?
For 1vs1- 4vs4? Links?
Posts: 2238 | Subs: 15
For 1vs1- 4vs4? Links?
Theres no links. They are inside the game.
Go for Custom Games and see. All AA maps are automatch quality maps (maybe they need some balance).
edit:
https://www.coh2.org/topic/81060/ardeness-assault-mp-maps-into-automatch
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