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The Eastern Front Map Pack by pigsoup

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The Eastern Front Map Pack

Disclaimer: This map pack consists of three 2v2 maps made by me with help of a lot of people from this forum. For a cleaner read, I will dissect my post into FIVE different post spaces.

Map List:

1. The Primrose Path
2. Pavlov's House
3. The Intersection


Introduction

I decided to make maps in the first place after noticing that a lot of Relic's 2v2 maps are claustrophobic, under-sized, and/or badly designed in other ways. Anyone who played Minsk Pocket, Semoskiy Summer, Trois Point, Hurtgen Forest, Ettelbruck Station, or Road to Kharkov in a 2v2 setting knows what I am talking about. That is a lot of map: to put into perspective, they are six out of fourteen 2v2 maps available in auto-match (two more are over-sized but better than the mentioned six). So I got into the world-builder tool to make some good-ol' open and appropriately-sized 2v2 maps like Rails and Metal, Vaux Farmlands, and Moscow Outskirts.

The maps were made for competitive play, thus the design and balance of the map came before the aesthetics. All of these maps have medic and repair stations for greater strategic depth. Also, normal maps have 10 normal resource points, but my maps only have eight each. I did this to limit resources and delay teching to extend the early and mid game.


Trailer



Additional Information:

I have updated 'The Primrose Path' and 'Pavlov's House' with new, conventional tactical maps. But due to a fault of my own, I cannot simply update the map, but rather I have to publish the maps again with the new tactical maps. They may not seem as nice as other tactical maps of other map makers, but I am still learning Photoshop and am planning to update the tac-maps soon.

Due to this, my further updates will be on the re-released versions of the maps.

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(4) The Primrose Path (rural)


This map reflects the rural Soviet Union. This map includes a tactically important graveyard, forest, and farm. The river is crossable for the most part for flanking. This map also has three different weathers as the game progresses!

Tactical Map


In-Game Tactical Map


Tactical Layout


In-Game Screens


Steam Link

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Pavlov's House (Industrial/Urban)


This map is inspired by the legendary Pavlov's House, an apartment building converted to a defensive position during the Soviet Union's desperate defense against the Wehrmacht in Stalingrad that lasted 8 weeks against overwhelming odds. This map includes tactically important re-imaginings of Pavlov's House, the beachhead Soviet troops used to come ashore to reinforce their comrades, a detailed cityscape, and a complex of trench systems.

Tactical Map


In Game Tactical Map


Tactical Layout


In-Game Screens


Steam Link

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The Intersection (Forest)


This map is inspired by the forest mechanic in the new the Western Front Armies expansion. Although inspired by them, the forest in this map is not as choke-pointy as, for example, Hurtgen Forest. It has a variety of tactically significant defensive emplacements (trenches, sandbags, buildings, and watchtowers) in the middle where all the roads converge that will attract a lot of fun and different engagements not found in other 2v2 maps. This map also has a dusk to morning transition!

Tactical Map


In Game Tactical Map



Tactical Layout


In-Game Screen


Steam Link

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Thanks to...


cohbros/ Pigsoup (ME!)
Relic (the tools)
COH2.ORG (the sharing portal, conduit for getting help etc etc)
Janne252 (world-builder help)
Purebunk (world-builder help)
Sirlami (world-builder help)
Srinidhalaya (extensive world-builder help)
OnkleSam (world-builder tutorials)
KiwiSlasher (world-builder help)
Iye (world-builder help)
BlackIce (world-builder help)
IronMedic (world-builder help)
cohbros/ Midconflict (tester)
cohbros/ Panda Fausts (tester)
cohbros/ Ohme (tester)
...annnnnd Von Kluge for removing my mistake thread earlier today


The Link to my Steam Workshop Page


and please leave feedback and rate if you are up for it! :)
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