Rzhev Winter Perspective
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that is all
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In my conclusion.
Quality write up though.
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Fact is in this map if you get south spawn you win, North spawn you lose
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It will be to crowded. 6 players have to many units to create opportunities for flanking, flaning is needet.
needed so badly against any type of mg, sniper, bunker-sandbags-fightingposition play, elephant, JT, isu.
(even maxim with the 1 sec-micro ...)
2v2 is max for this map,and even then its nearly to crowded.
[size=5]
[size=4]Bunkers on undefended cutoff/victory/fuel point. As a German faction, you will be more focused, so use bunkers to defend against harassment. [/size][/size]
thats why i say lock mg upgrade for bunker at tech2. fightingposition mg as well at t2.
bunkers and fighting positions are bugged. the rear echolone rifel nade reload time can be skipped by leaving and entering the position. also it can be used as a mortar to clear buildings.
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This map is no 3v3 map and should never be played 3v3.
It will be to crowded. 6 players have to many units to create opportunities for flanking, flaning is needet.
needed so badly against any type of mg, sniper, bunker-sandbags-fightingposition play, elephant, JT, isu.
(even maxim with the 1 sec-micro ...)
2v2 is max for this map,and even then its nearly to ...
absolutely right. i think 3v3 map's minimun size should be steppes.
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IT'S SHIT (The map that is).
In my conclusion.
Gonna borrow this.
As long as one day there is VP on ice. Fuck this garbage map.
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I like the fights on the sides though.
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But anyway : It's AWESOME, NICE GUIDE Ye.com
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I don't see the point of guides like this
But anyway : It's AWESOME, NICE GUIDE Ye.com
it's more for newer players.
when i first got into the game, i wanted to read up on units, maps and other stuffs in coh2 wikia page, which i thought existed.
inverse's videos of early coh2 helped me with this regard so i am kind of trying to do the similar thing.
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