Ostheer 101:The Consolidated Guide to Common Commanders
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Thanks for the effort, but I think it should be made clear to new players that with the basic OH commander selection they will stand no realistic chance in a competitive game and just experience endless frustration, Jäger armour being the only OH starting commander that has a place in the game. Soviets are in a much better spot in this respect, and this is why I would recommend any beginner to disregard OH for now unless they want to invest in a Tiger commander. They will still be screwed against US, but hey, you might have a fighting chance at least.
Because that's not true
I don't write for the high level 1v1 crowd because it doesn't interest me at all.
Target Audience, as explicitly stated, is starting level and team game players, because I orientate my content towards the largest audience of people who play the game.
Ostheer core is perfectly viable in team games and in low level 1v1 other factors will be far more significant than the Commanders available to each player.
But if you want to pick up the game for the first time, or try Ostheer for a bit and you've never played them, this is where you start
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I fail to see the point of this guide.
The unofficial objective is to have a Guide for every commander.
I am doing the Common Commanders together en bloc specifically for new players
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And in addition I really like the headline image.
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Excelent work.
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Not seeing any reason to change this under the new patch, but I shall keep the matter under review
What I said last time
If anything these will now be better thanks to limitations on Heavy Tanks and buffs to the Stug
Also:
Stugs with Scopes