How to: Using template images in Worldbuilder
![avatar of Zeavs](/images/no_av.png)
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this is my full path
C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\art\scenarios\textures\splats\templates
and i have add the downloaded files into templates folder.
![avatar of Janne252](/images/avatars/april14_07.png?updated=1398148404)
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hi, for some reason i cant see the folder "templates" in splats list.
this is my full path
C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\art\scenarios\textures\splats\templates
and i have add the downloaded files into templates folder.
It seems that Relic has blocked is as well. I can't get it to work anymore either. Can someone else confirm this?
![avatar of Zeavs](/images/no_av.png)
Posts: 3
![avatar of Janne252](/images/avatars/april14_07.png?updated=1398148404)
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is there any way to edit an existing splat?
I don't think that is possible right now. Even WorldBuilder seems to be unable to load custom stuff from the folders.
![avatar of Zeavs](/images/no_av.png)
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![avatar of BlacKcuD](/images/no_av.png)
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1) Screenshotting google maps is a shitty idea, because it is illegal. If your map makes the workshop, you are breaking googles copyright and they certainly have better lawyers than you have.
2) Add download link for photoshop dds plugin?
Gonna try it out now. This will make layout so much easier.
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![avatar of BlacKcuD](/images/no_av.png)
Posts: 10
This does not work anymore and most likely never will in this form.
Bummer. What is the problem? Is it because you can't force the worldbuilder to load custom files?
![avatar of Janne252](/images/avatars/april14_07.png?updated=1398148404)
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![:( :(](/images/Smileys/sad.gif)
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![avatar of Janne252](/images/avatars/april14_07.png?updated=1398148404)
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This technically works now again by creating a asset pack.
Indeed!
![avatar of Lenniitsch](/uploads/avatar/15518.png?updated=1443278025)
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This technically works now again by creating a asset pack.
Indeed!
Have anybody of you actually tried to use this workaround? I'm really looking forward to use this feature again, but haven't had the time to try it this way.
//edit: I actually did this and it's working pretty fine.
![avatar of Lt.CLIFFORTH](/uploads/avatar/8925.gif?updated=1464525634)
Posts: 20
does it work or is it still not working ?
![avatar of Dominzki](/images/avatars/sniper_german.png?updated=1394378846)
Posts: 3
Have anybody of you actually tried to use this workaround? I'm really looking forward to use this feature again, but haven't had the time to try it this way.
//edit: I actually did this and it's working pretty fine.
Hey could you or Janne explain how you did it? Through making an asset pack or which way? It could really help me out.
Thx in advance!