2. Some times when I crushed some bushes or other obstacles with medium to heavy armour the radio chat indicated that I had killed a squad. Although I could not replicate this issue in my 3rd game on the map.
During the contest, I received some feedback telling me to change the extreme cutoff by opening it for one more sector touching the base. This was intentional and may be reversed if the majority agrees.
If you have a look at the northern sector mirroring the southern part; it's the same way there.
The second bug was reported already, I'll have a look at it and see if I can fix it.
EDIT:
Might be the German dead bodies all over the place, if this is an issue that really bothers you, I can remove them.
Maps made by were Poltawa (rural) and Lorient (industrial).
Thank you everyone for your votes, I never would have thought of an outcome like this. Actually saw AOD winning this, especially considering the amount of work that went into it.
IMHO it also was the favourite for the rural category.
I really can’t judge which should have won the urban category as I didn’t play the maps, but Bialystock Market comes with a great atmosphere and I definitely will play it sometime soon, you can almost feel the cold there. Stadtschutt really makes its name all honour, a great piece of work for everyone who’s into predestructed maps. Stalingrad Station lastly bribes by its dire atmosphere, excellent job as well.
Industrial actually felt like it was most competitive category. Therefore I couldn’t really say which map was best, played all of them and every single one was good in its own way. South Orkney due to its tight passages and close quarter fighting, Normandy as a classic Bacon map which never fail to impress and lastly Reichswerke - especially because it provides a really clean look. I like that.
Most importantly though, thanks to the community, having given all the maps a chance, playtesting and posting feedback (especially Tric and Rosbone who really invested time to do so). Tric, for showcasting the early stage maps, also Sturmpanther for doing the same later in the contest.
Even if it got a bit rougher and disturbing with the time advancing (several rule changes/updates, deadlines passing without anything happening, maps not being updated on Steam), thanks to Relic for hosting the contest and especially Andy who really made an effort to resurrect the contest and saving what could still be saved.
I’d welcome more contests like these in the future, maybe organized by the community (it’s been proven to work), supported by Relic.
Also, as someone who has been mapping for almost nine years now, I'd like to express my thankfulness for all the criticism. Although having been married to the Worldbuilder for such a long time, there's always room to improve yourself and this contest clearly made me uncover many weak spots and flaws in my style of mapping.
Some of you guys might know this, I was a staff member of CoH2.org a few years ago but got demoted (legitimately) due to a lack of activity and presence. I'd like to change that in the future and become more active again, hopefully being able to continue my NIS tutorial series and other fun stuff.
This is a world of people who get excited about skins and legendary leather boots, things that have nothing to do with game play at all. If anything, MORE maps would be best to keep the game from becoming stale. How many times do you load into an automatch and say "..oh no, not this map again...". Imagine now there are only 5 or so maps. The more maps the greater chance you will get a map you like.
+1
Keep 'em maps rotating - keep automatch interesting. Means: New maps to get used to, new challenges to be accepted. I'm not too much into competitive CoH, but this is the key and keeps both the mapping and the playing community busy.
As I already had a rough idea of what I wanted the video to be like, it must have taken around 8 hours (setting up the NIS in WB, recording, editing and cutting it).
This reminds me that I still have to continue the NIS tutorial series..
- Fictional scenario set in April 1945 around the Alfred Nobel Dynamite Factories in Krümmel/Geesthacht, Germany -
"Day 506. Night shift with Oleg and Yaroslav. Oleg thought he saw something like a parachute floating down from the sky. He probably just needs more sleep. Some Wehrmacht soldiers began guarding one of the factory buildings today. People say it might be some super-weapon, others even say it's Hitler in person. Other than that, no special events. -Maxim."
Writing letters or even diaries was strictly forbidden by the factory manager. Still Maxim Orlov, a prisoner of war from Russia, found a way to dedicate himself to his daily routine of clearing his mind. Orlov was one of around 13,000 forced workers at the munition factories in Krümmel and Düneberg near Geesthacht at the Elbe river. Likewise, he was one of 82 who fell victim to a massive air raid carried out on the factories on 07 April 1945. When the barracks around the Nobel Dynamite Works were taken down in 1946, this was his last letter to be found in the ruins.
Trailer
Minimap
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Please make sure to check out my other maps and those of my friend MonolithicBacon in the Steam Workshop!
- Six player map set in February 1945 around the Heiligenbeil pocket, Eastern Prussia. -
"I never understood war. I never knew what it was all about. Why men who could be brothers should let their lives to satisfy someone else's need for power. I never understood it, until that one day came. That day, in February 1945 when my unit was sent to Heiligenbeil. That day, when a Soviet plane attacked that refugee column of elders and children. That day changed it all. Now I understood. Now I knew, that all the killing had to stop. But first, we had to stop them from killing those unable to defend themselves. And maybe one day, everyone will understand - and men will, in fact - treat each other like brothers." Unknown German Volkssturm Soldier, 1945
Trailer
Minimap
Screenshots
Please make sure to check out my other maps and those of my friend MonolithicBacon in the Steam Workshop!
Not too much is known about a soldier named Maxim Orlow who died in the Smolensk Pocket in late July,1941. He shared the fate of nearly 500,000 men of the Red Army who let their lives as the Wehrmacht ruthlessly advanced through Eastern Europe. More than three years later, when the Soviets had beaten the Wehrmacht out of Smolensk again, a letter was found in the ruins of a barn in the outskirts of the city. Standing in a muddy puddle next to the road, Major Ivan Danko started to read:
They came to every village
Picked up us near and far
To stop the madman Hitler
The chosen ones we are
We do not stand a chance
Oh death is in the air
Out here we die like flies
But Stalin doesn't care.
Danko hesitated for a second, then he dropped the dirty sheet of paper and it blew away with the wind.
Screenshots
Please make sure to check out my other maps and those of my friend MonolithicBacon in the Steam Workshop!