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1 : Remove the map from the 2v2 map pool. It's a 1v1 map and it in no way fit for 2v2s. Full Stop.
2 : The major issue with this map besides the northern cut off being an absolutely bastard is that most of the buildings favour the southern player. Since most buildings either have poor windows or poor fields of fire towards the south whereas for the north it tends to be the opposite. So most of the houses needs a look at in terms of positioning and fields of fire to be honest.
Overall the issue with Angoville is that the East forms a box that can be dug into rather easily and be tricky to crack in a lot of circumstances. So any changes to this map would need to make this box less impervious. I'd probably suggest looking at the northern half of it, ie the building cluster and remove one or two there and add in some hedgerows so you can creep around better because right now it is pretty difficult which makes it easy to push out the northern player from the east.
Also a problem for the northern player, the northwestern cutoff is too easily harassed and locked down compared to the similar one in the south. Since the north one is close to the road and hedgerows, the southern one ? Nowhere that easily.
So i think overall what needs to be looked at are the western cutoffs and to an extent the eastern as well, making the southwestern one easier to harass, the northwestern one a bit trickier, and the southwestern one.. hmm, probably a bit harder to lock down from either side. I'd move the house or the point itself.
In the cold darkness of Kholodny Ferma Brosras and Tiramisu clash as german infantry and Machine guns hold back tides of Soviet infantry, and in the distance, the rumbling of tanks can be heard.