fun game  |
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thanks john!  |
good luck have fun |
ezpz  |
welcome  |
I've hidden a bunch of posts that are perfectly fine posts for other threads but please keep this one to just your personal top 5 lists. |
Do you have this problem with all factions?
As a USF player I certainly feel your pain, and it's simply a natural consequence of bigger and more dangerous threats being present on the battlefield, plus having a lot more to micro at once.
The easiest thing to do is incorporate more units that don't need quite as much fiddly micro into your build, like artillery or other indirect fire units.
Another thing that helps me is blobbing more. You won't win any style points for moving your whole army in a blob but it will be much easier to keep track of what you're doing. If you find that the squads you send to harass are vanishing without a trace, you can fight on fewer fronts to reduce the likelihood of that happening.
While it's tempting to send a squad off on their own to get a little extra territory, be realistic about how much attention you can pay to them and what you expect them to accomplish. |
Welcome to coh2.org  |
Can I complain about stuff that wasn't changed?
absolutely |