I have made that suggestion for other super heavies tanks. Thought one could try something different for stock unit.
Adding extra fuel cost to KT would mean you can NEVER get 2 in a 1v1 game.
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I have made that suggestion for other super heavies tanks. Thought one could try something different for stock unit.
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Adding extra fuel cost to KT would mean you can NEVER get 2 in a 1v1 game.
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I really like this overhaul.
One think I will have to disagree with is the Stuka. I think it's high time for the creeping barrage to become a vet ability and make the standard barrage a circle.
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Then those rocket AOE better be a lot bigger, or the barrage circle be a tight one because I recall LMs, Katy, Werfers, etc all fire double digits amount of rockets while Stuka gets 6.
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They already have the biggest aoe.
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You propose across the board nerfs to OKW, with a few token buffs to make it look like that's not what you're doing.
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Some fun ideas but I'm really aiming for minor changes that fix some core issues rather than completely redesigning the faction, so such changes can be sneaked into future patches like the USF tech changes.
Completely changing units or swapping units is too radical to be considered by Relic to be within scope, IMO.
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Depending on how big the bloody circle ends up once you turn it from "line" to "circle", it might need to become even larger.
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A secondary benefit is Mechanized OKW builds can now get medics for 250 MP 30 FU, rather than the 450 MP 40 FU it currently costs them, and Battlegroup builds have much cheaper access to the Walking Stuka. Hypothetically, you could rush a Stuka 45 FU faster now too, but you'd have nothing but Raketenwerfers and Volksgrenadiers to protect it.
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OKW has a similar problem to old USF: it's stuck in T0 for a very long time, forcing it to spam out a load of infantry because it has no other option.
The USF overhaul solved this by lowering the initial teching costs to give USF access to a greater variety of manpower based units sooner, while adding sidetechs to preserve vehicle timings.
So here's what I've got:
[...]
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snip
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I like those changes, good and simple. Sadly the mechanized kinda spoils it. Then again, it could simply not unlock anything (except MG34 from T0) before the upgrade so it can just serve as a cheaper repair station for Battlegroup into Schwerer strats and not change anything for Mechanized strats. This setup would make back teching a lot more forgiving which is nice, since the last major patch did try to adress that but was only able to put it down 5 fuel.
I will put this suggestion in the OP soon.
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As is, unactivated Mechanized does give you the Stuka, so Battlegroup builds do get a little more than repair pioneers out of it.
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Yeah, but the Stuka coming 45 fuel sooner is simply out of the question. It's already controversial how early it comes compared to other rocket arty (at T4). In team games it's usually easy to defend early Stuka(s) with mines, infantry and Rakettens alone.
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