I have noticed that when you move a unit to cancel a grenade, something I did a lot in vcoh, the grenade(bundled or rifle) will not throw, but you are still charged munitions and the cooldown is triggered. I know that conscript molotovs cancel properly but I do not know about guard or shock troop grenades.
EDIT:Guard and shock nades cancel properly too.
German grenades cost munitions when canceled
12 Jun 2013, 11:29 AM
#1
Posts: 331
12 Jun 2013, 11:31 AM
#2
Posts: 39
+1
12 Jun 2013, 14:36 PM
#3
Posts: 881
This is SO annoying, to the point that I don't want to play germans anymore. I think I cancel more than half my grenades to adjust their target or just not throw it, but I can't cause it's on cooldown and I lost the munitions.
I think this is one reason why the germans are always so crazy starved on munitions.
I think this is one reason why the germans are always so crazy starved on munitions.
12 Jun 2013, 15:30 PM
#4
Posts: 8
Yep
Super annoying
Super annoying
14 Jun 2013, 00:24 AM
#5
Posts: 250
it is not only that ability its all abilities after that big patch try panzerfaust or conscripts abilities the same goes on
14 Jun 2013, 01:04 AM
#6
Posts: 331
it is not only that ability its all abilities after that big patch try panzerfaust or conscripts abilities the same goes on
dunno about p-faust, but I know for a fact that molotovs work right
14 Jun 2013, 10:38 AM
#7
Posts: 2807 | Subs: 6
I only know that when you cancel firing rifle grenade it will recharge, didn't notice munition cost when canceled
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
40 | |||||
37 | |||||
36 | |||||
32 | |||||
30 | |||||
35 | |||||
9 | |||||
9 | |||||
4 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.270144.652+2
- 2.29446.865-1
- 3.278110.716+16
- 4.558230.708+2
- 5.253150.628+14
- 6.402.952+10
- 7.22491.711+11
- 8.8120.802-1
- 9.19078.709+4
- 10.399200.666+8
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
785