Hello, I was looking through coh2stats and found Luchs under ballistic weapons but not the 222. I know they had the same gun, but is that the way it is in the game?
Furthermore, I noticed it does 16 damage per shot which means it takes 20 shots to kill a USF Mortar halftrack
Here are the links:
Mortar halftrack : http://www.coh2-stats.com/vehicles/m21_mortar_halftrack_mp
Kwk 20mm : http://www.coh2-stats.com/ballistic_weapons/luchs_kwk38_20mm_mp
Something seems off but I am not sure what. The reason I bring this up is because as Ostheer I went in to do a sabotage maneuver to get rid of a USF player's Mortar halftrack and it just took so many shots (I didnt even kill it before I lost my 222 )
222 and Luchs damage
3 Apr 2015, 14:44 PM
#1
Posts: 612
3 Apr 2015, 14:45 PM
#2
Posts: 1283 | Subs: 4
yeah, i played a game yesterday. just off memory, seemed about 4 bursts is required to flame it.
3 Apr 2015, 14:48 PM
#3
3
Posts: 658
http://www.coh2-stats.com/small_arms/sdkfz_222_kwk38_20mm__mp
The 20mm gun of the 222 is listed under small arms
The 20mm gun of the 222 is listed under small arms
3 Apr 2015, 14:50 PM
#4
Posts: 612
wait what?? why the hell is it there?
3 Apr 2015, 14:54 PM
#5
Posts: 612
Wait so how does that work in dps, I'm not sure how many shots it will take now :/
3 Apr 2015, 14:55 PM
#6
Posts: 83
There was something in change log months ago about that, something about it killing buildings or something, can't recall. Gonna go check.
3 Apr 2015, 14:59 PM
#7
3
Posts: 658
Wait so how does that work in dps, I'm not sure how many shots it will take now :/
Small arms either hit or miss. They have no AoE. The 222 gun does 20 damage per shot so it wil take 16 shots to kill a mortar HT.
That's why the luchs is much better vs infantry than the 222.
3 Apr 2015, 15:02 PM
#8
Posts: 612
Well no wonder my attempt at assassinating it failed
Well it has exactly enough health to die to 2 pak shots, maybe it needs to come down. The Ostheer one only has 240 and feels just right in terms of being able to be countered
Well it has exactly enough health to die to 2 pak shots, maybe it needs to come down. The Ostheer one only has 240 and feels just right in terms of being able to be countered
3 Apr 2015, 15:05 PM
#9
Posts: 83
they changed it to ballistic, odd, they must have undid it. Perhaps it is a bug. Was on page 4 of change log, so it could interact with buildings differently.
3 Apr 2015, 15:17 PM
#10
Posts: 612
Maybe I should have this moved to the balance section. Of course, then we could also add lowering the Stuka health
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