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russian armor

222 and Luchs damage

3 Apr 2015, 14:44 PM
#1
avatar of ilGetUSomDay

Posts: 612

Hello, I was looking through coh2stats and found Luchs under ballistic weapons but not the 222. I know they had the same gun, but is that the way it is in the game?

Furthermore, I noticed it does 16 damage per shot which means it takes 20 shots to kill a USF Mortar halftrack :foreveralone:



Here are the links:

Mortar halftrack : http://www.coh2-stats.com/vehicles/m21_mortar_halftrack_mp

Kwk 20mm : http://www.coh2-stats.com/ballistic_weapons/luchs_kwk38_20mm_mp

Something seems off but I am not sure what. The reason I bring this up is because as Ostheer I went in to do a sabotage maneuver to get rid of a USF player's Mortar halftrack and it just took so many shots (I didnt even kill it before I lost my 222 :facepalm: )
3 Apr 2015, 14:45 PM
#2
avatar of turbotortoise

Posts: 1283 | Subs: 4

yeah, i played a game yesterday. just off memory, seemed about 4 bursts is required to flame it.
3 Apr 2015, 14:48 PM
#3
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

3 Apr 2015, 14:50 PM
#4
avatar of ilGetUSomDay

Posts: 612

wait what?? why the hell is it there?
3 Apr 2015, 14:54 PM
#5
avatar of ilGetUSomDay

Posts: 612

Wait so how does that work in dps, I'm not sure how many shots it will take now :/
3 Apr 2015, 14:55 PM
#6
avatar of Seeker

Posts: 83

There was something in change log months ago about that, something about it killing buildings or something, can't recall. Gonna go check.
3 Apr 2015, 14:59 PM
#7
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Wait so how does that work in dps, I'm not sure how many shots it will take now :/


Small arms either hit or miss. They have no AoE. The 222 gun does 20 damage per shot so it wil take 16 shots to kill a mortar HT.

That's why the luchs is much better vs infantry than the 222.

3 Apr 2015, 15:02 PM
#8
avatar of ilGetUSomDay

Posts: 612

Well no wonder my attempt at assassinating it failed :guyokay:

Well it has exactly enough health to die to 2 pak shots, maybe it needs to come down. The Ostheer one only has 240 and feels just right in terms of being able to be countered
3 Apr 2015, 15:05 PM
#9
avatar of Seeker

Posts: 83

they changed it to ballistic, odd, they must have undid it. Perhaps it is a bug. Was on page 4 of change log, so it could interact with buildings differently.
3 Apr 2015, 15:17 PM
#10
avatar of ilGetUSomDay

Posts: 612

Maybe I should have this moved to the balance section. Of course, then we could also add lowering the Stuka health
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