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(2-4) Bystraya Voda - automatch feedback

31 Mar 2015, 09:08 AM
#1
avatar of Qvazar

Posts: 881

Bystraya Voda will be added to the automatch pool in the 31st of March patch.

This comes as quite a surprise to me, since this is my first (and so far, only) map, it was made pre-WFA (I actually just had to check that the base sectors are even large enough for the US bases - just barely) and it doesn't follow the usual principle of territory points that all other maps in automatch do.

The previous development discussion thread is here, but please leave your feedback related to your automatch experience in this thread.

Now that the map is in automatch I want to keep improving it, and in extension to that, the CoH2 automatch experience.





31 Mar 2015, 10:38 AM
#2
avatar of The amazing Chandler

Posts: 1355

One of my first subscriptions, keep up the good work.
Also Congrats to make it in the AT pool.
7 Apr 2015, 13:29 PM
#3
avatar of NEVEC

Posts: 708 | Subs: 1

13 Apr 2015, 17:17 PM
#4
avatar of FaustCostBulletin

Posts: 521

StuG wreck at south VP shouldn't be salvagable.
13 Apr 2015, 17:25 PM
#5
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post7 Apr 2015, 13:29 PMNEVEC
Second fuel.


Maps dont have to have even fuel. It is a good map design that forces tactical decisions to be made over resource management. I believe it to be a very good characteristic of this map and wished it were in more.

Unlike Blizzards, this is not a game-play nuisance but rather adding depth to the game.
13 Apr 2015, 17:28 PM
#6
avatar of ilGetUSomDay

Posts: 612

I do believe that this map should not be in the 2v2 automatch. It is a small map which is refreshing for 1v1s (I know many would say smaller = more allies favored which is marginally true) however it is too small for 2v2s which turn into blob fest cluster fucks like this:

http://www.coh2.org/replay/33407/true-nature-of-alexzandvar-and-m3-clown-car-6-wipes
13 Apr 2015, 17:28 PM
#7
avatar of Burts

Posts: 1702

This is a very unique, and in my opinion a very nice 2v2/1v1 map. Its so different from all the other ones and i really like it.

Keep up the good work!
13 Apr 2015, 17:53 PM
#8
avatar of Qvazar

Posts: 881

StuG wreck at south VP shouldn't be salvagable.

It is? Wow, it's a stock wreck, not even scripted like the panthers on rails & metal. Thanks relic.

It was made for 1v1, only secondary for 2v2 meat grinding/comp-stomping. I wouldn't mind it being removed from the 2v2 pool, I do now too feel that it's a bit too small for that.

Thanks for the nice comments! :D
13 Apr 2015, 18:17 PM
#9
avatar of TechBee

Posts: 33

Yeah, the map is way too small for 2v2. After some time it all turns into massive arty and blob fest, though in 1v1, it seems pretty good.
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